perf(rbd): optional GPU contact reduction (merge per-pair manifolds to ≤4 points) - #17
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Training-grade, default OFF (pipeline.contact_reduction). A convex resting on a trimesh emits one manifold per overlapping triangle, all sharing one colliders key and one collider-A local frame; the mb contact-constraint kernels then pay 6 solver slots per point (4-8x flat-ground cost). The pass compacts each batch's contacts in place after pfm_pfm: first record of a pair copies verbatim (flat-ground = bit-identical, verified on the trainer's iter-0 reference), later records merge via the existing manifold_reduction selector (pool <=8 points, deepest manifold's normal, deepest+spread down to 4). threads(1) per batch, single writer. Documented approximations: one normal per merged manifold, greedy emission-order merging. Full-stack terrain @4096: 3.8 -> 3.3 s/iter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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* fix(rbd): apply the per-batch stride to collider_parent reads in the narrow phase Replaces #21 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * feat: per-environment collision-pair capacity override Replaces #24 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * feat(rbd): make the narrow-phase contact prediction distance configurable Replaces #28 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * fix(rbd): thread the configurable prediction distance through the brute-force broad phase Completes #28 * feat(python): per-environment MJCF insertion Replaces #16 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * fix(python): drop the duplicated collisions-capacity setter and pass the RbdCoupling to insert_rigid_body_in Completes #16 * feat(python): per-step MJCF actuator control + multibody state readback Replaces #12 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@1ms.ai> * fix(python): gate multibody control/readback on dim3, add the missing PyArray2 import Replaces #12 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * fix(rbd): decode the SoA link workspace for the multibody readback and drop the stale set_gravity copy Completes #12 * perf(rbd): dedupe shared TriMesh uploads in from_rapier Replaces #19 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * perf(rbd): optional GPU contact reduction, merging per-pair manifolds to <=4 points Replaces #17 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * fix(rbd): pass the prediction distance to manifold_reduction in the contact-reduction kernel Completes #17 * perf(rbd): flat 1-D narrow-phase dispatch, packing warps across batches Replaces #21 Co-Authored-By: Haixuan Xavier Tao <tao.xavier@outlook.com> * fix(rbd): restore the contacts capacity binding and import atomic_load_u32 for the flat dispatch Completes #21 * fix(rbd): drop the stale 2mm PREDICTION constant reintroduced by the flat-dispatch port Completes #21 * fix mpm feature-gating * feat(rbd): expose dof_state_mut, links_static, joint_constraints and link_of_body * feat(rbd): env-reset primitives, GPU motor scatter, contact sensors, actuator delay, encoded step, substep-refresh cadence and per-DoF armature/frictionloss * fix(rbd): guard against implicit-coriolis drifting from the batch_indices uniform * feat(rbd): cluster contact manifolds by normal, matching rapier, with a tunable threshold * feat(rbd): model multibody joint frictionloss as a constraint instead of a force * feat(rbd): seed per-DoF joint friction from rapier's Multibody::frictions * refactor(rbd): read the contact prediction distance from RbdSimParams instead of a dedicated uniform * chore: cargo fmt * refactor(rbd): move the contact merge cosine into RbdSimParams * refactor: move read_multibody_links onto NexusState and drive every env from control_multibody_motors * test(rbd): add a headless many-small-environments step-timing harness * revert(rbd): drop the flat 1-D narrow-phase dispatch Measured 7-21% slower on Metal. * chore: cleanup comments * fix: gate control_multibody_motors on dim3 so the 2D build still compiles * fix instability in joint-ball3 demo * chore: remove debug test files * chore: cleanups * fix(rbd): build the bench harness without the metal feature and only in 3D * fix(rbd): silence the clippy needless-borrow and unnecessary-mut lints * fix(rbd): split the joint-constraint back-solve into its own dispatch to fit 8 storage buffers * test(rbd): keep the bench harness under wgpu's default buffer-size limit * fix(rbd): split the batched env reset into pose and DoF passes to fit 8 storage buffers * chore: switch to the published rapier version * fix: make all envs share the same RbdSimParams * chore: clippy fixes --------- Co-authored-by: Haixuan Xavier Tao <tao.xavier@outlook.com> Co-authored-by: Haixuan Xavier Tao <tao.xavier@1ms.ai>
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What
Opt-in narrow-phase pass (
RbdPipeline::contact_reduction, default off) that compacts each batch's contacts in place afterpfm_pfm: the first record of each collider pair is kept verbatim, and every later record with the same key (e.g. per-triangle trimesh manifolds under one foot) is merged into it — pool both manifolds' points (≤8), keep the deeper manifold's normal, and reuse the existingmanifold_reductiondeepest+spread selector down toMAX_MANIFOLD_POINTS.Why
A convex collider resting on a trimesh emits one manifold per overlapping triangle, all sharing one
colliderskey and one collider-A local frame. Downstream solver kernels then pay per-point cost for near-duplicate information — on our rough-terrain RL workload the multibody contact-constraint kernels ran 4–8× their flat-ground cost (169 vs 76 µs/call). Merging to one ≤4-point manifold per pair is the standard engine remedy (PhysX/MuJoCo do the equivalent).Measured on a 29-DOF humanoid batch (4096 envs, trimesh terrain, RTX 5090, native-CUDA backend): full training iteration 3.8 → 3.3 s (−13%), contact-constraint kernels 2–4× cheaper. Flat-ground scenes are unaffected.
Design notes
init_contacts_indirect_argsruns on the untouched counts.threads(1), grid[1, num_batches, 1], two-cursor in-place compaction (write cursor ≤ read cursor);contacts_lenrewritten by the single writer per batch.manifold_reductionis dim3); dim2 keeps compiling — the flag is accepted and ignored.Documented approximations (why it's opt-in)
cargo checkclean onnexus_rbd3d,nexus_rbd2d, and both shader crates.🤖 Generated with Claude Code
https://claude.ai/code/session_01U2n9RqmxTJb8UG5d1Sjw4W