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Astral Heat Music for OHMSBY Style Characters v0.0.7

This module enables custom Astral Heat BGM for OHMSBY-style characters in IKEMEN GO, using parameters defined in select.def.


Credits

Commissioned by SkeleJ64


Installation

  1. Download the module.
  2. Drag and drop the .lua file into:
external/mods/

Usage

To define Astral Heat music for an OHMSBY-style character, open your select.def and add the following to the character entry:

, astral.music = sound/astral_music.mp3

Your character entry should look like this:

Ragna, astral.music = chars/Ragna/Ragna.mp3

Optional Parameters

You can also define additional music parameters:

astral.volume
astral.loop
astral.loopstart
astral.loopend
astral.startposition
astral.freqmul
astral.loopcount

rival[1-9999]name
rival[1-9999].music
rival[1-9999].volume
rival[1-9999].loop
rival[1-9999].loopstart
rival[1-9999].loopend
rival[1-9999].btartposition
rival[1-9999].freqmul
rival[1-9999].loopcount

Example:

Ragna,
    astral.music = chars/Ragna/Ragna.mp3,
    astral.volume = 100,
    astral.loop = 0,
    rival1name=Jin Kisaragi,
    rival1.music = chars/Ragna/vsJin.mp3,
    rival2name = {Thief Arthur/King Dedede},
    rival2.music = chars/Ragna/vstest.mp3

Notes

  • The Astral Heat music does not play immediately when the Astral Heat is attempted.
  • The music will play only after the Astral Heat successfully lands.
  • Multiple characters can share the same Astral Heat BGM (e.g. RWBY characters).
  • The Rival's Name should be the character's name, not displayname.

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