This module enables custom Astral Heat BGM for OHMSBY-style characters in IKEMEN GO, using parameters defined in select.def.
Commissioned by SkeleJ64
- Download the module.
- Drag and drop the .lua file into:
external/mods/To define Astral Heat music for an OHMSBY-style character, open your select.def and add the following to the character entry:
, astral.music = sound/astral_music.mp3Your character entry should look like this:
Ragna, astral.music = chars/Ragna/Ragna.mp3You can also define additional music parameters:
astral.volume
astral.loop
astral.loopstart
astral.loopend
astral.startposition
astral.freqmul
astral.loopcount
rival[1-9999]name
rival[1-9999].music
rival[1-9999].volume
rival[1-9999].loop
rival[1-9999].loopstart
rival[1-9999].loopend
rival[1-9999].btartposition
rival[1-9999].freqmul
rival[1-9999].loopcountExample:
Ragna,
astral.music = chars/Ragna/Ragna.mp3,
astral.volume = 100,
astral.loop = 0,
rival1name=Jin Kisaragi,
rival1.music = chars/Ragna/vsJin.mp3,
rival2name = {Thief Arthur/King Dedede},
rival2.music = chars/Ragna/vstest.mp3- The Astral Heat music does not play immediately when the Astral Heat is attempted.
- The music will play only after the Astral Heat successfully lands.
- Multiple characters can share the same Astral Heat BGM (e.g. RWBY characters).
- The Rival's Name should be the character's name, not displayname.