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Boltgun fix #1#8644

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vode-code wants to merge 4 commits intodiscordia-space:masterfrom
vode-code:boltgun_fix_1
Open

Boltgun fix #1#8644
vode-code wants to merge 4 commits intodiscordia-space:masterfrom
vode-code:boltgun_fix_1

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About The Pull Request

This PR does a lot of stuff for modular guns. Some numbers that were wrong are fixed, sounds are now much more comprehensive, although still not completely so, damage modifications with baseline quality is now allowed, guns now load based on their mechanism, and the Mk58 now acts like a pistol instead of a strangely shaped rifle.

Why It's Good For The Game

Features Don't Suck As Much

Testing

fired all the modular gun classes with at least one subtype of each.

Changelog

🆑 Chickenish
fix: fixed modular gun mechanics, but not yet sprites
/:cl:

melee force based on parts
bayonet AP made consistent between integrated and modifier
modular upgrades to set fire, silenced fire, reload, insert, and cock sounds added
barrel defines firesound and silencefire
mechanism defines reloadsound, insertsound, and cocksound
single casing guns without speedloader has max ammo data
default quality now allows damage change
load method modular
scope initialized after being set
removed mk58 slot override
mk58 regains pistol melee-force
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