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Building

  • Install the dotnet 6 SDK.
  • Install and run the BepInEx fork.
  • Build the project with dotnet publish /p:Configuration=Release;Platform=AnyCPU;Orange="(Root directory to the game)".
  • The output binary will be available at bin/Release/net6.0/publish/OrangeMods.dll.

Credits

  • CAPCOM TAIWAN for creating this game.
  • The BepInEx team who created the modding framework.
  • SutandoTsukai181 for his works on making the modding framework and workarounding il2cpp for the game.
  • Jrprogrammer for his corelib, we are taking some code from the repository.