Building Install the dotnet 6 SDK. Install and run the BepInEx fork. Build the project with dotnet publish /p:Configuration=Release;Platform=AnyCPU;Orange="(Root directory to the game)". The output binary will be available at bin/Release/net6.0/publish/OrangeMods.dll. Credits CAPCOM TAIWAN for creating this game. The BepInEx team who created the modding framework. SutandoTsukai181 for his works on making the modding framework and workarounding il2cpp for the game. Jrprogrammer for his corelib, we are taking some code from the repository.