Simplify D3D9 fixed-function lighting#5720
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There was a bug somewhere in the state block code since it would lose information about enabled and disabled lights somehow.
No reason to have two when the only thing one of them does is set the other.
Div-by-zero fix in constant folding.
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There were multiple bugs here, one with tracking enabled lights which wasn't really working properly if the app set >8 lights, and one where state blocks wouldn't disable lights.
This fixes lighting issues in Sang-Froid: Tales of Werewolves.
Also cleans up the lighting-related shader code for good measure, because dear god that was hard to disect in renderdoc.