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v0.0.5

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@dombomb64 dombomb64 released this 05 May 18:00
· 3 commits to main since this release

Alpha v0.0.5 (1.21.5)

Even more changes and tweaks.

Additions

Items

  • Turf: Use on an unsodded lawn block to make it a sodded lawn block. Use shears to take it off.
  • Brain: Dropped by vanilla zombies. Feed it to a zombie to have it drop a duplicate seed packet. You can also do this with plants by using bone meal instead.

Changes

  • Path blocks have been combined with their path-less lawn blocks and now use block state properties to determine the path and intersection types. (Sorry for deleting your blocks!)
  • There are now four types of paths, with any pair being able to intersect. The old path textures have been slightly modified as well.
  • There are now ways to get most of the mod's items in survival mode!
    • This excludes markers, Dave's pan, and the currency items. Markers may get changes to fit survival later, but the other items listed are not intended for survival use.
    • Most of the items have recipes, but seed packets are obtained from the wandering trader, who sells three random plants and three random zombies for two emeralds each. Currently, that's all the plants and zombies the mod has, but when more are added, the trader will probably still only sell three kinds.
  • Zombies can now only eat plants that are either in their way or not on a path.
  • Removed the "Toggle Turf" function from the lawn gadget.
  • The lawn gadget's ability to affect markers is now controlled by sneaking. This also works with the new turf item and shears.
  • Plants will now properly only target zombies on their path, excluding paths of the same type that are not reachable.
  • Plants and zombies will now stop targeting each other if their targeting conditions are no longer satisfied. Previously, they would only check their conditions when first finding a target.
  • Lawn blocks will no longer drop with paths unless Silk Touch is used.
  • Bags of currency will now properly show the amount inside them when selected on the hotbar.
  • Lawn plants can now only be placed next to or on paths to make sure they can't snipe zombies without risk.
  • Currency will now properly be spent again.
  • The code for visual entity degradation (No, not that kind) has been turned into an interface for easier development. It also now has an NBT tag for if you ever relog while a zombie is half-dead.
  • Plants and zombies will now drop their respective spawn items if they weren't placed in creative mode. This also applies to lawn mowers and target zombies.
  • Zombies now take headless damage at an eighth of the previous rate. They still don't last very long, though.
  • Zombies can no longer eat plants without their heads.