Welcome to This Customised Screenpack all by DoomJoshuaBoy.
This is inspired by CAPCOM VS SNK 2 game, all rights reserved.
Also please considering having at least 3-4 gb of ram as this screenpack is heavy resources
2Dee4ever
ArachnoLord
Hollow
ViolinKen
RagingRowen
Bluekuma
POTS
Akito (Huge Helper)
ShinZankuro
Raisu
PabloSSB
ProtomanX
-Shin_Hado-
POTS (for Capcom VS SNK 2 Commentator System, Attack Data and Active Tag modules)
Kamekaze (for Round Transition module)
- Download the Nightly And The Screenpack
- Extract Nightly to any folder you want then extract the ScreenPack inside
ikemen_go/data. - Load IKEMEN_GO first then close it OR Exit, it will give you extras in your "save" Folder.
- Open up the folder you should see a "config.ini" File.
- Load it up with your favorite Text editor (Recommendation: Visual Studio Code or Notepad++) and replace the first lines.
; Common animations using character's local sprites
Air = data/common.air
; Common commands
Cmd = data/common.cmd
; Common constant variables
Const = data/cvsr/fight/cvscommon.const
; Common states (CNS or ZSS)
States = data/functions.zss, data/cvsr/fight/ZSS/cvsaction.zss, data/cvsr/fight/ZSS/cvsdizzy.zss, data/cvsr/fight/ZSS/cvsguardbreak.zss, data/score.zss, data/system.zss, data/cvsr/fight/ZSS/cvsactivetag.zss, data/training.zss
; Common packs of graphic and/or sound effects called during the match by using
; a specific prefix before animation and sound numbers (like lifebar fightfx)
Fx = data/cvsr/cvsfx.def, data/cvsr/fight/commentator_cvs2.def, data\CVSR\fight\cvs_roundtransition.def
; External modules (no need to add modules placed in external/mods directory)
Modules = data/cvsr/lua/fadesnd.lua
; Pure Lua code executed on each frame during match
Lua = loop()
Theres 2 different types of extra common states, please make sure you use the same screen resolution as the aspect ratio!!! SD:
; Common states (CNS or ZSS)
States0 = data/cvsr/fight/ZSS/cvsko.zss, data/cvsr/fight/ZSS/cvsrounds.zss, data/cvsr/fight/ZSS/roundtransition.zss, data/cvsr/fight/ZSS/cvsconfig.zss, data/cvsr/fight/ZSS/commentator_cvs2.zss, data/cvsr/fight/zss/attackdata.zss
HD:
; Common states (CNS or ZSS)
States0 = data/cvsr/fight/ZSS/cvskohd.zss, data/cvsr/fight/ZSS/cvsrounds.zss, data/cvsr/fight/ZSS/roundtransitionhd.zss, data/cvsr/fight/ZSS/cvsconfig.zss, data/cvsr/fight/ZSS/commentator_cvs2.zss, data/cvsr/fight/zss/attackdata.zss
-
Go down and change "GameWidth" and "GameHeight" to however you want.
-
Change "Motif" to either,
There's 4 seperated motifs
HD: Squared:
; Motif to use. Motifs are themes that define the look and feel of Ikemen GO.
Motif = data/cvsr/systemhd.def
Diamonds:
; Motif to use. Motifs are themes that define the look and feel of Ikemen GO.
Motif = data/cvsr/systemdhd.def
SD: Squared:
; Motif to use. Motifs are themes that define the look and feel of Ikemen GO.
Motif = data/cvsr/system.def
Diamonds:
; Motif to use. Motifs are themes that define the look and feel of Ikemen GO.
Motif = data/cvsr/systemd.def
- Lastly load up ikemengo and it should be good to go.