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Test Optimize rendering performance by reduce Premultiplied AlphaMode#10

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lindexi wants to merge 21 commits intoh/11.3.6-hotfixfrom
t/lindexi/RenderInternal
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Test Optimize rendering performance by reduce Premultiplied AlphaMode#10
lindexi wants to merge 21 commits intoh/11.3.6-hotfixfrom
t/lindexi/RenderInternal

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@lindexi lindexi commented Mar 5, 2026

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lindexi commented Mar 6, 2026

分配内部版本: 11.3.6-hotfix.3

lindexi and others added 13 commits March 12, 2026 20:07
Reduce the number of WrapDirect3D11Texture calls by tying the EglSurface lifetime to _renderTexture.
When testing on a 4K display, I observed that eglCreatePbufferFromClientBuffer, which is invoked by WrapDirect3D11Texture, can take around 5 ms per frame.
By reducing the number of eglCreatePbufferFromClientBuffer calls, I was able to improve rendering performance by about 30%.
However, I’m not sure why the previous implementation needed to call WrapDirect3D11Texture on every frame.
…iaUI#18970)

* disable key shortcuts forced by dxgi composition

* moved enum, fixed types
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lindexi commented Mar 16, 2026

分配内部版本号:11.3.6-hotfix.4

@dotnet-campus dotnet-campus deleted a comment from CLAassistant Mar 16, 2026
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