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Recalculate the node position of the TreeView when DrawMode = TreeViewDrawMode.OwnerDrawText #12698

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Original file line number Diff line number Diff line change
Expand Up @@ -2579,7 +2579,31 @@ private LRESULT TvnBeginLabelEdit(NMTVDISPINFOW nmtvdi)
if (!e.CancelEdit)
{
_labelEdit = new TreeViewLabelEditNativeWindow(this);
IntPtr editHandle = PInvokeCore.SendMessage(this, PInvoke.TVM_GETEDITCONTROL);
_labelEdit.AssignHandle(PInvokeCore.SendMessage(this, PInvoke.TVM_GETEDITCONTROL));

BeginInvoke((MethodInvoker)(() =>
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When would this be happening on anything but the UI thread? What exactly are we waiting for with "fully initialized"? What has to happen before we do this?

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@LeafShi1 LeafShi1 Mar 13, 2025

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When would this be happening on anything but the UI thread? What exactly are we waiting for with "fully initialized"? What has to happen before we do this?

This is just a comment on BeginInvoke((MethodInvoker)), but Windows Forms controls cannot be called across threads, so the comment on cross-thread calls seems redundant.

I tried calling PInvoke.SetWindowPos directly here, and although it was executed, it had no effect, so I added BeginInvoke((MethodInvoker)) here to ensure that all properties and states of the EditControl have been set and layout completed before performing the repositioning.

Reposition the edit text box to fix the issue The right border of the node's checkbox is not visible in the edit mode of the node

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@Tanya-Solyanik Tanya-Solyanik Apr 16, 2025

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Maybe you should pump messages after setting windows position? Application.DoEvents. But this change seems to be too complicated and risky, I suggest gropping it and re-visiting this bug if reported by customers. @merriemcgaw @JeremyKuhne - Thoughts?

{
// Use BeginInvoke to queue the operation for later execution,
// Ensures that the logic runs after the TreeView control's edit control is fully initialized.
// And this code adjusts the position and size of the edit control
// to accommodate the DPI scaling for high-resolution displays.
if (e.Node is not null)
{
float dpiScale = (float)DeviceDpi / ScaleHelper.OneHundredPercentLogicalDpi;

PInvoke.SetWindowPos(
(HWND)editHandle,
HWND.Null,
e.Node.Bounds.X,
e.Node.Bounds.Y,
e.Node.Bounds.Width + (int)(dpiScale * 10),
e.Node.Bounds.Height + 2,
SET_WINDOW_POS_FLAGS.SWP_NOZORDER
| SET_WINDOW_POS_FLAGS.SWP_FRAMECHANGED
| SET_WINDOW_POS_FLAGS.SWP_SHOWWINDOW);
}
}));
}

return (LRESULT)(e.CancelEdit ? 1 : 0);
Expand Down Expand Up @@ -2734,6 +2758,16 @@ private unsafe void CustomDraw(ref Message m)
// as background color.
if (_drawMode == TreeViewDrawMode.OwnerDrawText)
{
// When the node is being edited,
// set the text color and background color to the same color so that the text is hidden
// goto default to ensure the default drawing behavior is executed instead of a custom drawing.
if (node is { IsEditing: true })
{
nmtvcd->clrText = ColorTranslator.ToWin32(BackColor);
nmtvcd->clrTextBk = ColorTranslator.ToWin32(BackColor);
goto default;
}

nmtvcd->clrText = nmtvcd->clrTextBk;
m.ResultInternal = (LRESULT)(nint)(PInvoke.CDRF_NEWFONT | PInvoke.CDRF_NOTIFYPOSTPAINT);
return;
Expand Down Expand Up @@ -2792,6 +2826,11 @@ private unsafe void CustomDraw(ref Message m)
nmtvcd->clrTextBk = ColorTranslator.ToWin32(riBack);
}

if (node is { IsEditing: true })
{
nmtvcd->clrTextBk = ColorTranslator.ToWin32(BackColor);
}

if (renderinfo is not null && renderinfo.Font is not null)
{
// Mess with the DC directly...
Expand Down Expand Up @@ -2826,8 +2865,36 @@ private unsafe void CustomDraw(ref Message m)
{
Rectangle bounds = node.Bounds;
Size textSize = TextRenderer.MeasureText(node.Text, node.TreeView!.Font);
Point textLoc = new(AppContextSwitches.MoveTreeViewTextLocationOnePixel ? bounds.X : bounds.X - 1, bounds.Y);
bounds = new Rectangle(textLoc, new Size(textSize.Width, bounds.Height));
Point textLocation = new(AppContextSwitches.MoveTreeViewTextLocationOnePixel ? bounds.X : bounds.X - 1, bounds.Y);
bounds = new Rectangle(textLocation, new Size(textSize.Width, bounds.Height));

Rectangle fillRectangle = new Rectangle(textLocation, new(textSize.Width, bounds.Height));
Rectangle focusRectangle = new Rectangle(textLocation, new(textSize.Width, bounds.Height));

if (RightToLeft == RightToLeft.Yes && RightToLeftLayout)
{
int borderWidth = BorderStyle switch
{
BorderStyle.FixedSingle => 1,
BorderStyle.Fixed3D => 2,
_ => 0
};

// Reverse the X-axis drawing coordinates of the rectangle.
int invertedX = Width - bounds.X - textSize.Width - borderWidth * 2;

// Subtract the scroll bar width when the scroll bar appears.
if (Height - borderWidth * 2 < CalculatePreferredHeight())
{
float dpiScale = (float)DeviceDpi / (float)ScaleHelper.InitialSystemDpi;
invertedX -= (int)(SystemInformation.VerticalScrollBarWidth * Math.Round(dpiScale, 2));
}

// To ensure that the right side of the fillRectangle does not
// touch the left edge of the node prefix symbol, 1 pixel is subtracted here.
fillRectangle = new Rectangle(new Point(invertedX - 1, bounds.Y), new(textSize.Width, bounds.Height));
focusRectangle = new Rectangle(new Point(invertedX, bounds.Y), new(textSize.Width, bounds.Height));
}

DrawTreeNodeEventArgs e = new(g, node, bounds, (TreeNodeStates)(nmtvcd->nmcd.uItemState));
OnDrawNode(e);
Expand All @@ -2843,14 +2910,14 @@ private unsafe void CustomDraw(ref Message m)
// Draw the actual node.
if ((curState & TreeNodeStates.Selected) == TreeNodeStates.Selected)
{
g.FillRectangle(SystemBrushes.Highlight, bounds);
ControlPaint.DrawFocusRectangle(g, bounds, color, SystemColors.Highlight);
g.FillRectangle(SystemBrushes.Highlight, fillRectangle);
ControlPaint.DrawFocusRectangle(g, focusRectangle, color, SystemColors.Highlight);
TextRenderer.DrawText(g, node.Text, font, bounds, color, TextFormatFlags.Default);
}
else
{
using var brush = BackColor.GetCachedSolidBrushScope();
g.FillRectangle(brush, bounds);
g.FillRectangle(brush, fillRectangle);

TextRenderer.DrawText(g, node.Text, font, bounds, color, TextFormatFlags.Default);
}
Expand All @@ -2870,6 +2937,39 @@ private unsafe void CustomDraw(ref Message m)
}
}

/// <summary>
/// Calculate the preferred height of the entire tree.
/// </summary>
private int CalculatePreferredHeight()
{
// Nested method to recursively calculate the height of each node and its child nodes.
static int CountExpandedNodes(TreeNode node)
{
int count = 1; // Count the current node

// If the node is expanded, recursively calculate count its child nodes.
if (node.IsExpanded)
{
foreach (TreeNode childNode in node.Nodes)
{
count += CountExpandedNodes(childNode);
}
}

return count;
}

int expandedNodeCount = 0;
// Iterate through all top-level nodes to count the total number of expanded nodes.
foreach (TreeNode node in Nodes)
{
expandedNodeCount += CountExpandedNodes(node);
}

// Calculate the total height based on the number of expanded nodes.
return expandedNodeCount * ItemHeight;
}

/// <summary>
/// Generates colors for each item. This can be overridden to provide colors on a per state/per node
/// basis, rather than using the ForeColor/BackColor/NodeFont properties on TreeNode.
Expand Down