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1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,7 @@ ASALocalRun/
/.dotnet
/.packages
/.tools/vswhere/2.5.2
/.tools/vswhere/3.1.7
/.tools/native/iltools

### OSX ###
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2 changes: 1 addition & 1 deletion eng/WpfArcadeSdk/Sdk/Sdk.props
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Expand Up @@ -17,7 +17,7 @@
<LangVersion Condition="'$(LangVersion)'=='' and ($(PreReleaseVersionLabel.Contains('rc')) or $(PreReleaseVersionLabel.Contains('preview')) or $(PreReleaseVersionLabel.Contains('alpha')))">preview</LangVersion>
<LangVersion Condition="'$(LangVersion)'==''">10</LangVersion>
<CLSCompliant Condition="'$(CLSCompliant)'==''">true</CLSCompliant>
<IncludeDllSafeSearchPathAttribute Condition="'$(IncludeDllSafeSearchPathAttribute )'==''">true</IncludeDllSafeSearchPathAttribute>
<IncludeDllSafeSearchPathAttribute Condition="'$(IncludeDllSafeSearchPathAttribute)'==''">true</IncludeDllSafeSearchPathAttribute>

<!--
Properly calculates the RuntimeIdentifier based on the Platform type. We don't want to affect the build by actually setting RuntimeIdentifier.
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4 changes: 2 additions & 2 deletions eng/WpfArcadeSdk/tools/Wpf.Cpp.props
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@
<!-- v143 = Visual Studio 2022 -->
<PlatformToolset>v143</PlatformToolset>

<!-- 17134 is Windows 10 v1903 (19H1) SDK -->
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
<!-- 26100 is Windows 11 SDK -->
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>

<ConfigurationType Condition="'$(ConfigurationType)'==''">DynamicLibrary</ConfigurationType>

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3 changes: 1 addition & 2 deletions global.json
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Expand Up @@ -20,7 +20,6 @@
},
"native-tools": {
"strawberry-perl": "5.28.1.1-1",
"net-framework-48-ref-assemblies": "0.0.0.1",
"windows-sdk-d3d-redist": "1.0.0"
"net-framework-48-ref-assemblies": "0.0.0.1"
}
}
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Expand Up @@ -34,9 +34,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<PropertyGroup>
<!-- ARM64 will use the windows\system32 version -->
<!-- ISSUE!! https://github.com/dotnet/wpf/issues/9670: An updated D3D Redist is incompatible with Win10, at least when built with the 19041 Windows SDK. This is
a temporary workaround for this issue. We pull from netcore native assets instead. -->
<RedistSourcePath>$(RepositoryToolsDir)native\bin\windows-sdk-d3d-redist\1.0.0\D3D\$(Architecture)\$(D3DCompilerDllBaseName)$(D3DCompilerVersion).dll</RedistSourcePath>
<RedistSourcePath>$(Windows10SdkPath)Redist\D3D\$(Architecture)\$(D3DCompilerDllBaseName)$(D3DCompilerVersion).dll</RedistSourcePath>
</PropertyGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
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