This is a Lua library made for a video game Counter-Strike: Online 2.
The main goal of this project, is to make Lua coding in CSO2 easier, faster and make your code as much as readable!
There is tons of cool stuff, with more features, new APIs and bug fixes!
And, we are 100% compatible with vanilla Lua system (so the code made by Nexon and you are still fine).
This project is tested and working in Qingxue / Global server, support with other servers is unknown. Feedback required!
This is the feature that my old project already have, but I wanna create a "better" and "more better" version.
The goal is make a 70% similar admin system in SourceMod, admin can slay, kick, or troll somebody in-game.
Due to limitation of cso2 Lua, we are heavily rely on event system to do most of stuff.
Which I wanna extend more events, give us more options to do everything!
Current plan:
prop_health_changed: Hook "func_breakable"OnHealthChangedevent and fire a in-game event.counter_value: Hook "math_counter"OutValueevent are fire a in-game event.
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OrgannerX: The guy who gave me the idea to start this project at all! Without him and his countless helps, this project will never exist.
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JACK: The guy who keep me having interest on CSO2, by porting couple Zombie Escape maps back in 2021-2022.