A Godot 3D RPG Test Project for learning and trying out new ideas.
In the root folder we currently have the main scene and its atatched script.
All addons for the Godot Editor. Not for export.
All creative assets that are imported.
- ### Art ###
All visual art assets. (NOTE: These are all currently in the .gitignore.)
-
Characters (All Player character models.)
-
Dungeon (All level-building dungeon assets.)
-
Items - (All individual item models.)
-
Monsters - (All monster assets (currently empty).)
All audio art assets.
Super Dialogue Audio Pack by Dillon Becker under the CCBY4.0 License (No alterations were made.)
Sound effects.
-
Environment
-
Pickup Sounds for Coins
-
Pickup Sounds for Metal Objects
All PackedScene objects and scripts that have been made for the environment. (Currently all dungeon assets.)
-
Floors
-
Loot (Objects that can be picked up by the player and added to inventory.)
-
Rooms (Rooms that can be combined together to make levels.)
-
Walls
All mobile unites (Player Characters (PCs) Non-Player Characters (NPCS), and monsters/enemies.
All player character assets and scripts.
actions.gd - Handles most _unhandled_event events.
animations.gd - Handles all animations.
player_character.gd - Main script for the player.
barbarian.tscn - Barbarian Player Character.
follow_camera.tscn - A simple follow camera implemented and atatched to all the player models.
knight.tscn - Knight Player Character.
mage.tscn - Mage Player Character.
Currently Empty
Currently all things that can be excluded from export (I believe.)
Import scripts for floors, walls, and treasure.
Tools for testing that I do not want players to have access to.
Adventurers Character Pack by Kay Lousberg (More cool stuff on Pateron.)
Dungeon Remastered by Kay Lousberg (Pateron)
Medieval Fantasy Game Sound Effects by Magical Sound Effects