Releases: drawcall/Proton
Releases · drawcall/Proton
v5.4.3
28 Apr 04:31
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Improve Collision performance.
Add Behaviour applyBehaviour method.
Upgrade rollup-license plugins.
v5.2.7
15 Sep 12:45
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Organize rollup configuration
Remove rollup-watch
Add package-lock file
Add Stats destruction method
Refactor the renderer destroy method
Performance optimization
v5.1.5
10 Sep 09:44
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Update the latest version of babel.
Use loose method for packaging to improve efficiency.
Organize rollup configuration.
Solve the problem of circular dependency.
v5.0.2
10 Sep 07:35
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Mass code formatting, save files cleanly
Modify part of the destroy method
Fix typescript prompt error
Modify babel configuration
v4-release
10 Sep 03:54
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v4.2.1
21 Oct 05:24
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Support the use of typescript, add type hints.
Add several examples demo
v4.1.0
16 Nov 11:53
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Add fps attribute. You can set this property when the game engine has fixed fps or some browsers have a higher refresh rate.
Added Proton.Cyclone behavior, you can make vortex effects with Cyclone.
Modify thePixiRenderer class, add the setPIXI method, etc.
Modify the eslint configuration
v4.0.0
08 Nov 04:40
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Fix problems with the Proton.RandomDrift method
Remove the particle.transform property and replace it with the particle.data property.
Remove the requestAnimationFrame polyfill, which you can use in your own project (not required)
Modify the particle id generation method
Move particle.transform.rgb to particle.rgb
Modify some utils methods to delete useless code
Refactoring the official website, and readme
Add .editorconfig rule file
v3.3.0-final
25 Oct 12:39
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update serve version
update serve version
v3.3.0
25 May 13:13
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Add eslint
Added clearer document info for Rotate behavio
fix some bugs