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drishans/GL_Fest
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Drishan Sarkar: Final Project 12/01/2020 Scene of a "festival" with lighting, textures, and objects. Recent changes: create lake - map water texture simple cel shader applied to screen removed objects causing display error skybox can be swapped to night with F5 Build and run with this: make;./final;make clean KEY BINDS: f Enter first person mode w/s forward/back a/d left/right q/e up/down (y direction) r Reset view angle p Toggle display stats g Toggle ground z Toggle axes l Toggle lighting m Toggle light movement [] Lower/rise light <> Move the light x/X Decrease/increase ambient light c/C Decrease/increase diffuse light v/V Decrease/increase specular light b/B Decrease/increase emitted light n/N Decrease/increase shininess F1 Toggle smooth/flat shading F2 Toggle local viewer mode F3 Toggle light distance (1/5) F5 Toggle night mode F8 Change ball increment F9 Invert bottom normal -/= Change field of view of perspective arrows Change view angle PgDn/PgUp Zoom in and out ESC Exit Time spent: 35+ hours
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