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This is the name given to a book collection created for the fantasy console/computer Tic80 Tiny Computer, whose main objective is to facilitate the creation of new games, through the supply of useful and reusable functions that abstract several Tic80 resources, like memory manipulation.
Currently, TinyLibrary has the following books:
| Books | Version | Short description |
|---|---|---|
| coli2DA | 4.0.3 | Collision between simple objects and geography. |
| print+ | 4.3.2 | Impression of stylized and structured texts. |
| Magic_Palette | 2.1.1 | Palette manipulation in runtime. |
| longBit | 3.5.3 | Artificial expansion of the storage. |
Tic80 is a free and open source fantasy computer for making, playing and sharing tiny games. See more about.
Like Tic80 doesn't have support for the libraries in the traditional format, it was necessary to develop a means to add them to the cartridge code, but in a way that does not compromise its organization and with the aim of occupying a minimum space, because of this the format Local Package was developed.
In summary, this is the result of the compaction of a Lua code (maded by compactor Lim), which can to be copied and pasted in any place of the code (preferably at the top).
See more information about the Local Package here.
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