fix: add buffer-length check in 2_06.c#49
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Automated security fix generated by OrbisAI Security
The vsprintf calls write formatted output into a fixed-size stack buffer (local_400, 0x400 = 1024 bytes) without any bounds checking
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Summary
Fix critical severity security issue in
src/game/2_06.c.Vulnerability
V-001src/game/2_06.c:789Description: The vsprintf calls write formatted output into a fixed-size stack buffer (local_400, 0x400 = 1024 bytes) without any bounds checking. If the formatted output exceeds 1024 bytes, a stack buffer overflow occurs. The format string and arguments come from function parameters that can be influenced by game data files, level scripts, or user input routed through the UI text input system.
Evidence
Exploitation scenario: An attacker crafts a game data file (level, save, or mod) containing a string longer than 1024 bytes that gets passed to one of the logging/debug functions.
Scanner confirmation: multi_agent_ai rule
V-001flagged this pattern.Production code: This file is in the production codebase, not test-only code.
Changes
src/game/2_06.cVerification
Security Invariant
Regression test
This test guards against regressions — it's useful independent of the code change above.
Automated security fix by OrbisAI Security