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Having normalisation enabled during render will cause render to fail, since it does a multiple pass.

The fix currently implemented for v1.2 does not actually disable Normalisation if it was previously enabled. It seems that unchecking the normalisation checkbox (in later versions of REAPER ~v7.34) does not actually stop normalisation happening. We only seem to set the visual appearance of the checkbox. We must simulate a click to fire any listeners attached to the checkbox.

We still need a solution for previous versions of REAPER which do not have this checkbox. Normalisation is configured in a separate window, so we can't realistically control that. The best solution is probably just to show an error that render will fail due to normalisation being enabled.

@firthm01 firthm01 merged commit 0535b67 into main Mar 12, 2025
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@firthm01 firthm01 deleted the handle-normalisation branch March 12, 2025 23:44
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2 participants