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[ui] switch to asynch queue for trace loading#164

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colin-grant-work merged 2 commits intosokatoafrom
bugfix/actually-load-all-traces
Nov 25, 2025
Merged

[ui] switch to asynch queue for trace loading#164
colin-grant-work merged 2 commits intosokatoafrom
bugfix/actually-load-all-traces

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@colin-grant-work colin-grant-work commented Nov 24, 2025

The AsynchLimiter just ignores tasks if it sees a queue. We want all the traces we ask for to actually load (probably - would be nice to have cancelation, but we don't), so this adds an asynch queueing implementation and uses that for trace loading instead of the limiter.

To test:

  1. Follow the directions in https://github.com/android-graphics/sokatoa/issues/4155
  2. You should find it even harder than before to reproduce the case where something would get stuck loading.

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@cdamus, I was surprised to see that there wasn't an equivalent of an asynch queue already available in the utilities. Did I miss something?

@colin-grant-work colin-grant-work changed the title [ui] switch to asynch queue [ui] switch to asynch queue for trace loading Nov 24, 2025
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Nice! Just a couple of quibbles in-line and this is the sort of thing for which we do generally add unit tests in Perfetto: generic utilities. Perhaps just ask an AI to scratch something up; it will do an amazing job of it.

*
* @param work An async function to schedule.
* @returns A promise that resolves when either the task has finished
* executing, or after the task has silently been discarded because a newer
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I thought the whole point is not to discard any task?

@@ -0,0 +1,68 @@
// Copyright (C) 2024 The Android Open Source Project
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2025?

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Thanks! Love the tests 😀

@colin-grant-work colin-grant-work merged commit bf79eb3 into sokatoa Nov 25, 2025
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@colin-grant-work colin-grant-work deleted the bugfix/actually-load-all-traces branch November 25, 2025 21:36
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2 participants