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EffectLib effects can be used via an "effectlib" block. The only required parameter in this block is "class", referring to an EffectLib class.
You can use the "fxdemo" spell in-game to preview all of the available effects.
Please check out the Reference Manual for a list of all EffectLib effects and parameters!
effects: cast: - location: target effectlib: class: AnimatedBall duration: 5000
Developers may want to browse through the doxygen documentation.