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2 changes: 1 addition & 1 deletion data/gala.gschema.xml
Original file line number Diff line number Diff line change
Expand Up @@ -205,7 +205,7 @@
<key type="b" name="enable-animations">
<default>true</default>
<summary>Enable Animations</summary>
<description>Whether animations should be displayed. Note: This is a global key, it changes the behaviour of the window manager, the panel etc.</description>
<description>DEPRECATED: This key is deprecated and ignored.</description>
</key>
</schema>

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32 changes: 0 additions & 32 deletions lib/AnimationsSettings.vala

This file was deleted.

7 changes: 7 additions & 0 deletions lib/Utils.vala
Original file line number Diff line number Diff line change
Expand Up @@ -451,5 +451,12 @@ namespace Gala {
regions.remove (window);
X.Fixes.destroy_region (xdisplay, region);
}

/**
* Utility that returns the given duration or 0 if animations are disabled.
*/
public static uint get_animation_duration (uint duration) {
return Meta.Prefs.get_gnome_animations () ? duration : 0;
}
}
}
1 change: 0 additions & 1 deletion lib/meson.build
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
gala_lib_sources = files(
'ActivatableComponent.vala',
'AnimationsSettings.vala',
'App.vala',
'AppCache.vala',
'AppSystem.vala',
Expand Down
14 changes: 7 additions & 7 deletions plugins/pip/PopupWindow.vala
Original file line number Diff line number Diff line change
Expand Up @@ -137,15 +137,15 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
opacity = 0;

save_easing_state ();
set_easing_duration (AnimationsSettings.get_animation_duration (200));
set_easing_duration (Utils.get_animation_duration (200));
opacity = 255;
restore_easing_state ();
}

public override void hide () {
opacity = 255;

var duration = AnimationsSettings.get_animation_duration (200);
var duration = Utils.get_animation_duration (200);
save_easing_state ();
set_easing_duration (duration);
opacity = 0;
Expand All @@ -167,7 +167,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
#else
public override bool enter_event (Clutter.CrossingEvent event) {
#endif
var duration = AnimationsSettings.get_animation_duration (300);
var duration = Utils.get_animation_duration (300);

close_button.save_easing_state ();
close_button.set_easing_duration (duration);
Expand All @@ -187,7 +187,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
#else
public override bool leave_event (Clutter.CrossingEvent event) {
#endif
var duration = AnimationsSettings.get_animation_duration (300);
var duration = Utils.get_animation_duration (300);

close_button.save_easing_state ();
close_button.set_easing_duration (duration);
Expand Down Expand Up @@ -309,7 +309,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
}

private void on_close_click_clicked () {
var duration = AnimationsSettings.get_animation_duration (FADE_OUT_TIMEOUT);
var duration = Utils.get_animation_duration (FADE_OUT_TIMEOUT);

save_easing_state ();
set_easing_duration (duration);
Expand Down Expand Up @@ -433,7 +433,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
var screen_limit_start_y = workarea_rect.y + SCREEN_MARGIN;
var screen_limit_end_y = workarea_rect.y + workarea_rect.height - SCREEN_MARGIN - height;

var duration = AnimationsSettings.get_animation_duration (300);
var duration = Utils.get_animation_duration (300);

save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
Expand All @@ -446,7 +446,7 @@ public class Gala.Plugins.PIP.PopupWindow : Clutter.Actor {
private bool place_window_off_screen () {
off_screen = false;

var duration = AnimationsSettings.get_animation_duration (300);
var duration = Utils.get_animation_duration (300);

save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
Expand Down
2 changes: 1 addition & 1 deletion src/Background/BackgroundManager.vala
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ public class Gala.BackgroundManager : Meta.BackgroundGroup, Gala.BackgroundManag
return;
}

if (animate && AnimationsSettings.get_enable_animations ()) {
if (animate && Meta.Prefs.get_gnome_animations ()) {
var transition = new Clutter.PropertyTransition ("opacity");
transition.set_from_value (255);
transition.set_to_value (0);
Expand Down
4 changes: 2 additions & 2 deletions src/Gestures/GestureController.vala
Original file line number Diff line number Diff line change
Expand Up @@ -141,7 +141,7 @@ public class Gala.GestureController : Object {
direction_multiplier = -1;
}

if (snap && !AnimationsSettings.get_enable_animations ()) {
if (snap && !Meta.Prefs.get_gnome_animations ()) {
prepare ();
finish (0, progress + direction_multiplier);
recognizing = false;
Expand Down Expand Up @@ -231,7 +231,7 @@ public class Gala.GestureController : Object {
return;
}

if (!AnimationsSettings.get_enable_animations ()) {
if (!Meta.Prefs.get_gnome_animations ()) {
progress = clamped_to;
target.propagate (END, action, calculate_bounded_progress ());
return;
Expand Down
6 changes: 3 additions & 3 deletions src/Gestures/GesturePropertyTransition.vala
Original file line number Diff line number Diff line change
Expand Up @@ -167,7 +167,7 @@ public class Gala.GesturePropertyTransition : Object {

actor.save_easing_state ();
actor.set_easing_mode (EASE_OUT_QUAD);
actor.set_easing_duration (AnimationsSettings.get_animation_duration (calculated_duration));
actor.set_easing_duration (Utils.get_animation_duration (calculated_duration));
actor.set_property (property, value_from_float (target_value));
actor.restore_easing_state ();

Expand All @@ -179,14 +179,14 @@ public class Gala.GesturePropertyTransition : Object {
}
};

if (with_gesture && AnimationsSettings.get_enable_animations ()) {
if (with_gesture && Meta.Prefs.get_gnome_animations ()) {
gesture_tracker.connect_handlers (on_animation_begin, on_animation_update, on_animation_end);
} else {
on_animation_begin (0);
if (overshoot_upper_clamp < 1) {
actor.save_easing_state ();
actor.set_easing_mode (EASE_OUT_QUAD);
actor.set_easing_duration (AnimationsSettings.get_animation_duration (gesture_tracker.min_animation_duration));
actor.set_easing_duration (Utils.get_animation_duration (gesture_tracker.min_animation_duration));
actor.set_property (property, value_from_float ((float) overshoot_upper_clamp * (to_value_float - from_value_float) + from_value_float));
actor.restore_easing_state ();

Expand Down
8 changes: 4 additions & 4 deletions src/NotificationStack.vala
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ public class Gala.NotificationStack : Object {
var window_rect = window.get_frame_rect ();
window.stick ();

if (AnimationsSettings.get_enable_animations ()) {
if (Meta.Prefs.get_gnome_animations ()) {
// Don't flicker at the beginning of the animation
notification.opacity = 0;
notification.rotation_angle_x = 90;
Expand Down Expand Up @@ -131,7 +131,7 @@ public class Gala.NotificationStack : Object {
continue;
}

if (AnimationsSettings.get_enable_animations ()) {
if (Meta.Prefs.get_gnome_animations ()) {
actor.save_easing_state ();
actor.set_easing_mode (Clutter.AnimationMode.EASE_OUT_BACK);
actor.set_easing_duration (200);
Expand All @@ -140,7 +140,7 @@ public class Gala.NotificationStack : Object {

move_window (actor, -1, (int)y);

if (AnimationsSettings.get_enable_animations ()) {
if (Meta.Prefs.get_gnome_animations ()) {
actor.restore_easing_state ();
}

Expand All @@ -161,7 +161,7 @@ public class Gala.NotificationStack : Object {
}

public void destroy_notification (Meta.WindowActor notification) {
if (AnimationsSettings.get_enable_animations ()) {
if (Meta.Prefs.get_gnome_animations ()) {
notification.save_easing_state ();
notification.set_easing_duration (100);
notification.set_easing_mode (Clutter.AnimationMode.EASE_IN_QUAD);
Expand Down
2 changes: 1 addition & 1 deletion src/Widgets/IconGroup.vala
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ public class Gala.IconGroup : CanvasActor {
if (animate) {
icon.save_easing_state ();
icon.set_easing_mode (Clutter.AnimationMode.LINEAR);
icon.set_easing_duration (AnimationsSettings.get_animation_duration (200));
icon.set_easing_duration (Utils.get_animation_duration (200));
icon.opacity = 0;
icon.restore_easing_state ();

Expand Down
2 changes: 1 addition & 1 deletion src/Widgets/MultitaskingView.vala
Original file line number Diff line number Diff line change
Expand Up @@ -224,7 +224,7 @@ namespace Gala {
}

public void play_nudge_animation (Meta.MotionDirection direction) {
if (!AnimationsSettings.get_enable_animations ()) {
if (!Meta.Prefs.get_gnome_animations ()) {
return;
}

Expand Down
2 changes: 1 addition & 1 deletion src/Widgets/ScreenShield.vala
Original file line number Diff line number Diff line change
Expand Up @@ -330,7 +330,7 @@ public class Gala.ScreenShield : Clutter.Actor {
grab_key_focus ();
modal_proxy = wm.push_modal (this);

if (AnimationsSettings.get_enable_animations () && animate) {
if (Meta.Prefs.get_gnome_animations () && animate) {
animate_and_lock (animation_time);
} else {
_set_active (true);
Expand Down
12 changes: 6 additions & 6 deletions src/Widgets/WindowClone.vala
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ public class Gala.WindowClone : ActorTarget {
public bool active {
set {
active_shape.save_easing_state ();
active_shape.set_easing_duration (AnimationsSettings.get_animation_duration (FADE_ANIMATION_DURATION));
active_shape.set_easing_duration (Utils.get_animation_duration (FADE_ANIMATION_DURATION));
active_shape.opacity = value ? 255 : 0;
active_shape.restore_easing_state ();
}
Expand Down Expand Up @@ -247,7 +247,7 @@ public class Gala.WindowClone : ActorTarget {

if (animate) {
save_easing_state ();
set_easing_duration (AnimationsSettings.get_animation_duration (MultitaskingView.ANIMATION_DURATION));
set_easing_duration (Utils.get_animation_duration (MultitaskingView.ANIMATION_DURATION));
set_easing_mode (EASE_OUT_QUAD);
}

Expand Down Expand Up @@ -374,7 +374,7 @@ public class Gala.WindowClone : ActorTarget {
in_slot_animation = animating;
}

var duration = AnimationsSettings.get_animation_duration (FADE_ANIMATION_DURATION);
var duration = Utils.get_animation_duration (FADE_ANIMATION_DURATION);

var show = has_pointer && !in_slot_animation;

Expand Down Expand Up @@ -472,7 +472,7 @@ public class Gala.WindowClone : ActorTarget {
active_shape.hide ();

var scale = window_icon.width / clone.width;
var duration = AnimationsSettings.get_animation_duration (FADE_ANIMATION_DURATION);
var duration = Utils.get_animation_duration (FADE_ANIMATION_DURATION);

clone.get_transformed_position (out abs_x, out abs_y);
clone.save_easing_state ();
Expand Down Expand Up @@ -534,7 +534,7 @@ public class Gala.WindowClone : ActorTarget {
var scale = hovered ? 0.4 : 1.0;
var opacity = hovered ? 0 : 255;
uint duration = hovered && insert_thumb != null ? insert_thumb.delay : 100;
duration = AnimationsSettings.get_animation_duration (duration);
duration = Utils.get_animation_duration (duration);

window_icon.save_easing_state ();

Expand Down Expand Up @@ -636,7 +636,7 @@ public class Gala.WindowClone : ActorTarget {
private void drag_canceled () {
get_parent ().remove_child (this);

var duration = AnimationsSettings.get_animation_duration (MultitaskingView.ANIMATION_DURATION);
var duration = Utils.get_animation_duration (MultitaskingView.ANIMATION_DURATION);

// Adding to the previous parent will automatically update it to take it's slot
// so to animate it we set the easing
Expand Down
4 changes: 2 additions & 2 deletions src/Widgets/WindowIconActor.vala
Original file line number Diff line number Diff line change
Expand Up @@ -52,7 +52,7 @@ public class Gala.WindowIconActor : Clutter.Actor {
set {
if (_temporary && !value) {
remove_transition ("pulse");
} else if (!_temporary && value && AnimationsSettings.get_enable_animations ()) {
} else if (!_temporary && value && Meta.Prefs.get_gnome_animations ()) {
var transition = new Clutter.TransitionGroup () {
duration = 800,
auto_reverse = true,
Expand Down Expand Up @@ -134,7 +134,7 @@ public class Gala.WindowIconActor : Clutter.Actor {

new_icon.save_easing_state ();
new_icon.set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
new_icon.set_easing_duration (AnimationsSettings.get_animation_duration (500));
new_icon.set_easing_duration (Utils.get_animation_duration (500));
new_icon.restore_easing_state ();

if (icon == null) {
Expand Down
2 changes: 1 addition & 1 deletion src/Widgets/WindowSwitcher/WindowSwitcher.vala
Original file line number Diff line number Diff line change
Expand Up @@ -418,7 +418,7 @@ public class Gala.WindowSwitcher : CanvasActor {
}

save_easing_state ();
set_easing_duration (AnimationsSettings.get_animation_duration (ANIMATION_DURATION));
set_easing_duration (Utils.get_animation_duration (ANIMATION_DURATION));
opacity = show ? 255 : 0;
restore_easing_state ();
}
Expand Down
4 changes: 2 additions & 2 deletions src/Widgets/WorkspaceInsertThumb.vala
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@ public class Gala.WorkspaceInsertThumb : Clutter.Actor {
private new void transform (bool expand) {
save_easing_state ();
set_easing_mode (Clutter.AnimationMode.EASE_OUT_QUAD);
set_easing_duration (AnimationsSettings.get_animation_duration (200));
set_easing_duration (Utils.get_animation_duration (200));

if (!expand) {
remove_transition ("pulse");
Expand All @@ -96,7 +96,7 @@ public class Gala.WorkspaceInsertThumb : Clutter.Actor {
}

private void add_pulse_animation () {
if (!AnimationsSettings.get_enable_animations ()) {
if (!Meta.Prefs.get_gnome_animations ()) {
return;
}

Expand Down
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