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Using a buffered channel could lead to a situation when a game will schedule audio in the past.
Pi works correctly with both SingleThread=true and SingleThread=false. However, to ensure that no future changes introduce concurrency bugs, it's better to default to SingleThread=false. This setting enforces proper synchronization in Pi, for example in the audio player.
coroutine.go is not a proper name and it was a typo.
To avoid confusion with *Sample rate, which is max 48000.
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Refactor piebiten internals