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astroshooter-2d

Unity2D using C# -- space shooter.

Super huge thanks to Kenney for the amazing art assets that he put out for free use. It makes game programming and design a much quicker process.

If you want to try the most recent build of the game, go to Demos, choose your operating system. All the packages are 32-bit. Unzip the package, and run the application. With regard to Windows or Linux builds, the _Data file is essential for building the game. Make sure that they are stored in the same location and they should be found fine. (In a folder called "Astroshooter".)

Directions This Game is Taking

  • Customizable ships. You get score, then that is converted to galactic credits. Those credits are used to buy upgrades for powerups, your ship, and other aspects of the game.
  • Standard ships that can be used.
  • More enemies, with AI. Specifically the already implemented Saucers.
  • An powerup system based on the current score? Trade in score to last longer?
  • A difficulty system based on the score and time played.
  • Movement system based on mouse input. (Based on upgrades.)

Coming Soon

  • Main Menu (semi-CHECK!)
  • Default ships to choose from.

Recently Implemented

  • Consistent UI

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Unity2D utilizing C# -- space shooter.

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