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Add Box2D.NET to Engines and Frameworks section #329
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- A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers. - https://github.com/ikpil/Box2D.NET
WalkthroughA new entry for "Box2D.NET," a .NET C# and Unity3D port of the Box2D 2D physics engine, has been added to the "Engines and Frameworks" section under the "Code" category in the README file. No other modifications were made to the README or any other files. Changes
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Actionable comments posted: 0
🧹 Nitpick comments (1)
README.md (1)
217-217: Nit: Improve description grammar and formatting consistency.The new entry currently reads:
- :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers.To match the style of surrounding entries and fix the extra comma, consider revising to:
- :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A port of Box2D, is a 2D physics engine for games, .NET C#, Unity3D, servers. + :tada: [Box2D.NET](https://github.com/ikpil/Box2D.NET) - A .NET C# port of Box2D, a 2D Physics Engine for Games, Unity3D, and Servers.This aligns capitalization and removes the stray comma after “Box2D.”
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English
Why do you think the link is worth adding on this list?
When developing in a .NET environment, having a fully C#-based implementation of Box2D makes development much more convenient.
Considering game development across all .NET environments, it allows for safe usage and easy debugging of 2D physics, helping to accelerate the development process.
Does this project has any License?
Korean
추가할 가치가 있다고 생각하는 이유
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