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4.2.0
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Added
CHANGELOG.md file.
#1 : Restored Mojang skins proxy.
New StatsD metrics:
Counters:
ely.skinsystem.{hostname}.app.mojang_textures.invalid_username
ely.skinsystem.{hostname}.app.mojang_textures.request
ely.skinsystem.{hostname}.app.mojang_textures.usernames.cache_hit_nil
ely.skinsystem.{hostname}.app.mojang_textures.usernames.queued
ely.skinsystem.{hostname}.app.mojang_textures.usernames.cache_hit
ely.skinsystem.{hostname}.app.mojang_textures.already_in_queue
ely.skinsystem.{hostname}.app.mojang_textures.usernames.uuid_miss
ely.skinsystem.{hostname}.app.mojang_textures.usernames.uuid_hit
ely.skinsystem.{hostname}.app.mojang_textures.textures.cache_hit
ely.skinsystem.{hostname}.app.mojang_textures.textures.request
Gauges:
ely.skinsystem.{hostname}.app.mojang_textures.usernames.iteration_size
ely.skinsystem.{hostname}.app.mojang_textures.usernames.queue_size
Timers:
ely.skinsystem.{hostname}.app.mojang_textures.result_time
ely.skinsystem.{hostname}.app.mojang_textures.usernames.round_time
ely.skinsystem.{hostname}.app.mojang_textures.textures.request_time
Changed
Bumped Go version to 1.12.
Fixed
/textures request no longer proxies request to Mojang in a case when there is no information about the skin, but there is a cape.
#5 : Return Redis connection to the pool after commands are executed
Removed
hash field from /textures response because the game doesn't use it and calculates hash by getting the filename from the textures link instead.
hash field from POST /api/skins endpoint.
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