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@github-actions github-actions released this 19 Mar 15:56
· 1 commit to questzdoom since this release

QuestZDoom Release 15

📢 Important

I can't install the game!
This is an unofficial update for QuestZDoom, in order to install the update you need to uninstall the official version first.

✨Profile Menu
New built in profile system in the game, the plan is to change the implemenetation to make it works with the next launcher update as well, so is possible to create profiles from the launcher and also swap between them directly in game.
The actual implementation rely on the use of different commandline.txt files properly named to build the profile list, is really that easy if you know how to create and edit these files, you find a brief guide in the profile menu. The way profiles are created will change once the launcher update is out, both ways should work once the update is out, but I am not promising anything since I only got a few details regarding the future launcher update. The profile option is at the moment in the experimental menu.

✨Experimental Menu
The exeprimental menu can be enabled from the miscellaneous options.
The new experimental menu is for features in development or for those that still don't have a proper place, that means all the nice things you find in there can change or disappear without notice.

✨Toggle Custom Post-processing Shaders
I enabled the use of custom shaders on a recent update, previously always disabled on mobile, this have the side effect that some mods will not work anymore if shaders don't follow strict rules of GLES. This cvar toggle custom shaders, to avoid breaking things that worked previously. You find the option in the quick menu and in the post processing menu.

🧾 Changelog

Update 15.6

Full Changelog: emawind84/gzdoom@qzd15.5...qzd15.6

Update 15.5

Full Changelog: emawind84/gzdoom@qzd15.4...qzd15.5

Update 15.4

Full Changelog: emawind84/gzdoom@qzd15.3...qzd15.4

Update 15.3

Full Changelog: emawind84/gzdoom@qzd15.3...qzd15.4

Update 15.2

Full Changelog: emawind84/gzdoom@qzd15.1...qzd15.2

Update 15.1

Full Changelog: emawind84/gzdoom@qzd15.0...qzd15.1

Release 15.0
emawind84/gzdoom@questzdoom-r14...questzdoom-r15-maint
questzdoom-r14...questzdoom-r15-maint

  • Merged with GZDoom 4.12.2 release
  • Fix built-in profile not working on PC (a few profiles available in the profiles folder)

📌 Ashes 2063
To fix turning for motorcycle in Ashes 2063, you need to go in Experimental Menu and set the Keep Momentum Threshold to 0.8 or lower, another option is to disable Slidey Movements, this is up to you.
You can turn with strafe (left controller joystick left/right) like in the PC version but is not really VR friendly so I suggest to use the snap turn and you can physically turn as well.

📌 For smooth turning I recommend to set snap-turn angle at 4 or 5
📌 With the OpenXR integration the weapon is slightly offset, you can correct the position by changing three options under VR Options -> VR Weapon Options just after Fat Item Width, play with them to position the weapon to your liking.

For further reading check the wiki pages:

Changelog
API Changes
Performance recommendation
QuestZDoom Key Mapping
My profile collection
Mods & Fix

⚠️ Known Bugs

  • Screenshot and image on saves don't work with the new OpenXR integration

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