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Working on the nCine
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Working on the nCine

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@nCine @GameLoop-it

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encelo/README.md

I have been an Amiga user for ten years, from a stock A500 in 1991 to a towered A1200 + BlizzardPPC + BVision later on.

Back in March 2000 I had the first contacts with the *nix world, NetBSD 1.4.2 on my 68030 A1200 first, then LinuxPPC 2000 shortly after.

I discovered ArchLinux in February 2005 and I use it daily since then.

I love the demoscene, chiptunes, old school sinus scroller and roto-zoomer, but I am also a big fan of recent achievements in real-time computer graphics.

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  1. nCine/nCine nCine/nCine Public

    A cross-platform 2D game engine

    C++ 1.2k 72

  2. SpookyGhost2D/SpookyGhost SpookyGhost2D/SpookyGhost Public

    A procedural sprite animation tool made with the nCine

    C++ 306 14

  3. ncTracer ncTracer Public

    An ImGui front-end to the pmTracer library made with the nCine

    C++ 3

  4. WetPaper WetPaper Public

    A game made with nCine for the Global Game Jam 2025

    C++ 1 1

  5. CustomEnginesPresentation CustomEnginesPresentation Public

    nCine: a world with custom in-house engines is possible

    HTML

  6. nCine_14Years_Presentation nCine_14Years_Presentation Public

    A Slidev presentation about my 14 years of developing nCine

    Vue