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Add "Wayra: El aprenzide del viento" StoryQuest #1663
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…etrabajo-main Duplicado exitoso de amaru
…haracter replace character from amaru
…of-new-characters Creation of new characters
…of-new-characters new-version-amaru-creative-games
…of-new-characters Version Final- Amaru Creative Games
…of-new-characters Reemplazar la parte audiovisual
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Play this branch at https://play.threadbare.game/branches/Game-Lab-5-0-UTP-Group-1-Team-5/main. (This launches the game from the start, not directly at the change(s) in this pull request.) |
Gatorrante
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Este script no se encuentra en uso y parece ser una versión duplicada del comportamiento ya existente "guard.gd". Se recomienda eliminarlo para evitar posibles conflictos.
Gatorrante
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También se elimina, pues este es el identificador único del guard.gd que no se usa.
manuq
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@GarciaR23 I loved the narrative and the music in this StoryQuest! Also the characters Mamakuna and Wayra are beautiful.
@Gatorrante thank you for reviewing as well! I agree with everything you said.
On top of what @Gatorrante said:
I think the best part is in the first minigame and in the intro / outro. The other two levels look too similar to the ones in the template. So I suggest that you only leave the 1st minigame, remove 2 and 3, and grant the 2 other threads by dialogue.
More importantly, the first thing you should do to apply to our submission guidelines is make your StoryQuest work confined in its own folder, and restore all the files that have been changed outside, intentionally (like the checkpoint) or by accident. I hope that you can do this extra effort so we merge the quest upstream. Otherwise, it works very well in its own fork. Thanks!
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This and all other files outside the StoryQuest folder should be reverted, if you want to include this quest in the main game.
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| [ext_resource type="Script" uid="uid://bk5ri1yoakaqp" path="res://scenes/game_elements/props/checkpoint/components/checkpoint.gd" id="1_kkoqv"] | |||
| [ext_resource type="Script" uid="uid://0enyu5v4ra34" path="res://scenes/game_elements/props/spawn_point/components/spawn_point.gd" id="2_s5d1s"] | |||
| [ext_resource type="SpriteFrames" uid="uid://dmg1egdoye3ns" path="res://scenes/game_elements/props/checkpoint/components/knitwitch_frames_purple.tres" id="4_3xcwf"] | |||
| [ext_resource type="SpriteFrames" uid="uid://dldi5su6c4aou" path="res://scenes/quests/story_quests/amaru_creative_games/1_stealth/stealth_components/amaru_creative_games_chekpoint.tres" id="3_3xcwf"] | |||
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| @@ -18,7 +18,7 @@ const DEFAULT_SPRITE_FRAMES: SpriteFrames = preload("uid://dmg1egdoye3ns") | |||
| ## and should not loop. | |||
| ## | |||
| ## [code]idle[/code] is played once the [code]appear[/code] animation finishes. | |||
| const REQUIRED_ANIMATIONS := [&"idle", &"appear"] | |||
| const REQUIRED_ANIMATIONS := [&"idle", &"appear", &"rest"] | |||
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Unfortunately is not possible to add more animations to the checkpoint in the main game. What is the use of the rest animation?
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This file for a different quest was probably changed by mistake. Please revert it.
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This file from a different quest was probably changed by accident. Please revert it.
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This file from a different quest was probably changed by accident. Please change it.
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@GarciaR23 and team, we decided to keep all StoryQuests PRs open for 3 weeks. Upon that time, if we don't hear back from you, we'll be closing them. If you can, please apply our suggestions so we can merge the PR. Thanks! |


Wayra: El aprendiz del viento sigue a Wayra, un joven marcado por la curiosidad y las historias ancestrales que su abuelo le narraba sobre Machu Picchu. Un día, guiado por un llamado que no logra explicar, descubre una escalera antigua oculta entre la neblina. Al descender, cruza un umbral hacia un mundo interior donde la historia, la memoria y los espíritus de la montaña conviven.
Acompañado por Mamakuna, la guardiana y madre protectora de la montaña, Wayra atraviesa tres pruebas que desafían su atención, instinto y sensibilidad: un laberinto oscuro lleno de sombra viva, un duelo de rebotes que late al ritmo de la tierra, y un santuario musical donde solo quien escucha con el corazón puede avanzar.
Este StoryQuest cuenta con:
Assets utilizados:
Musica:
La aplicacion que se utilizo es Freesound: https://freesound.org/
Game Design:
Arte / Diseño
Pantallazos
Intro
Minijuego 1: Laberinto Oscuro
Minijuego 2: Desafio Rebotes
Minijuego 3: Santuario Musical
Outro: