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Add SFX for FragileBarrel #1697
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- Adds 'cracks.wav' and 'breaking.wav' assets using AudioStreamRandomizer. - Implements pitch randomization (1.1) as requested. - Integrates sound playback into FragileBarrel script. fix: #1647
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manuq
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The selected sounds are great! I feel that the crack sounds are a bit too low compared with the other sounds in the level. I would expect them to be noisier than the flutter sound in the enemy. Maybe is the flutter sound that is too high? Sorry, I'm no expert in audio.
Well implementation, I only requested 2 small things to change.
scenes/quests/lore_quests/quest_003/2_ink_drinker_levels/components/fragile_barrel.gd
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scenes/quests/lore_quests/quest_003/2_ink_drinker_levels/components/fragile_barrel.gd
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...quests/lore_quests/quest_003/2_ink_drinker_levels/components/sounds/sfx_barrel_breaking.tres
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Co-authored-by: Manuel Quiñones <[email protected]>
wjt
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I agree that the crack sound is a little low in the mix. I'll spend a few minutes with Audacity…
scenes/quests/lore_quests/quest_003/2_ink_drinker_levels/components/fragile_barrel.gd
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…nents/fragile_barrel.gd Co-authored-by: Manuel Quiñones <[email protected]>
Trim a little silence from the start of the sample. Normalize the peak volume to -3 dB to better match the amplitude of other sounds in the level. Convert to Ogg Vorbis.
The other resource is called "sfx_barrel_crack". This one had a typo in the abbreviation "sfx", and didn't have a verb for what the sound effect is for.
This PR implements audio for the FragileBarrel mechanic.
Changes:
cracksandbreakingsound effects assets.AudioStreamRandomizerwith a 1.1 pitch variation to prevent repetition.FragileBarrelscript and scene to trigger sounds on damage and destruction.🎮 Play Ink Drinker Level 5
Play Ink Drinker Level 5
resolves #1647