BulletEffects.json
**Enable** - Default: `false` (option to disable/enable per effect)**Permission** - Default: `[""]` (empty for no check, flags or groups can be used)
**Team** - Default: `""` (T for Terrorist, CT for CounterTerrorist or empty for both)
**Particle**: - Default: `""` (particle file to use on the effect)
**Lifetime** - Default: `3` (how many seconds the the effect should last)
**Sound** - Default: `""` (sound event)
tracer only:
Color - Default: "random" (value is RGB (255 255 255))
Width - Default: 1 (set how wide the beam should be)
{
"Tracer": {
"Enable": true,
"Color": "random",
"Width": 1,
"Lifetime": 3
},
"Impact": {
"Enable": true,
"Particle": "particles/ambient_fx/aircraft_navred.vpcf"
},
"HitEffect": {
"Enable": true,
"Particle": "particles/weapons/cs_weapon_fx/weapon_taser_glow.vpcf"
},
"KillEffect": {
"Enable": true,
"Particle": "particles/explosions_fx/explosion_basic.vpcf"
},
"KillerEffect": {
"Enable": true,
"Permission": ["@css/reservation"],
"Team": "T",
"Particle": "particles/explosions_fx/explosion_basic.vpcf",
"Lifetime": 3,
"Sound": "UI.XP.Milestone_03"
}
}



