fix: use official mlx==0.31.1 from PyPI instead of custom git fork#1950
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jmalekos wants to merge 1 commit intoexo-explore:mainfrom
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fix: use official mlx==0.31.1 from PyPI instead of custom git fork#1950jmalekos wants to merge 1 commit intoexo-explore:mainfrom
jmalekos wants to merge 1 commit intoexo-explore:mainfrom
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The [tool.uv.sources] override for mlx pointed to a custom dev fork (rltakashige/mlx-jaccl-fix-small-recv) that predates macOS 26 Tahoe's Metal shader requirements. This caused "unknown type name bfloat16_t / complex64_t" errors when loading MLX models on macOS 26. mlx==0.31.1 ships mlx-metal==0.31.1 which includes the correct Metal shaders for macOS 26, so the PyPI release is now sufficient and the git fork override is no longer needed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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please raise an issue if one exists, not everything in our fork has been upstreamed. |
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Summary
[tool.uv.sources]override that pointedmlxat a custom dev fork (rltakashige/mlx-jaccl-fix-small-recv, branchaddress-rdma-gpu-locks)uv.locknow resolvesmlx==0.31.1+mlx-metal==0.31.1from PyPIWhy
The custom fork predates macOS 26 Tahoe's updated Metal toolchain. On macOS 26, loading any MLX model produced:
mlx==0.31.1(released on PyPI) shipsmlx-metal==0.31.1which includes Metal shaders compiled against the macOS 26 SDK. The fix the custom fork was carrying is now upstream in the official release.Test plan
uv syncresolvesmlx==0.31.1from PyPI (no git checkout)Metal OK: [[7.0, 10.0], [15.0, 22.0]]uv run pytest)🤖 Generated with Claude Code