Releases: fabiangreffrath/taradino
Releases · fabiangreffrath/taradino
Taradino 2025.12.22
- General: Find game assets in GOG Galaxy install paths.
- Music: Properly clamp
MusicModevalue and fall back to SDL2_Mixer music.
Taradino 2025.12.16
General
- Taradino now searches for all available official Level Packs and adds them for selection to the New Game menu.
Input
- Separate mouse sensitivities for turn, move and look.
- Mouse look now directly affects the view angle, instead of the target view angle (thanks @lunarmeadow for some suggestions).
- Key bindings can be deleted with the
Delkey. - Key bindings are assured to be unique.
- The mouse wheel is mapped to fake key presses.
- Mouse sensitivities now range up to 16.
Music
- Remove hard-coded soundfont paths. Soundfonts are now searched for in common user and system directories, with the first one that's found being used. Additionally, there is the
Soundfontconfig key insound.rotthat can be set to override this. - Optional support for music playback by OPL/AdLib synthesis with libADLMIDI as a compile time option (thanks @lunarmeadow for the volume formula).
Plus the usual code clean-up and bug fixes.
Taradino 2025.10.31
Happy Halloween! 🎃
- Build: Fix
TARADINO_DATADIRCMake option comparison (@marcin-serwin) - Rendering: Use
SDL_BlitScaled()on Wayland exclusively - Input: Replace mouse delta code with
GetRelativeMouseState()(@lunarmeadow)
Taradino 2025.08.16
- Fix a rendering bug on systems with the X11 render driver
Taradino 2025.08.15
Initial release under the moniker taradino
- Add support for RottEX map files to rt_ted.c
- Fix left shift key not showing up as a bind
- Prevent moving walls from hijacking sound channel 0
- Fix a read past memory region allocated for a door
- Automatically detects level packs from other ROTT installations
- Improved documentation
- Many rendering bug fixes
- More consistent framerate
- Show the DOS text mode splash when exiting the game