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FIX: Memory leak in Animated API by managing parent-child references #48993
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FIX: Memory leak in Animated API by managing parent-child references #48993
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Hi @rodriguescarson! Thank you for your pull request and welcome to our community. Action RequiredIn order to merge any pull request (code, docs, etc.), we require contributors to sign our Contributor License Agreement, and we don't seem to have one on file for you. ProcessIn order for us to review and merge your suggested changes, please sign at https://code.facebook.com/cla. If you are contributing on behalf of someone else (eg your employer), the individual CLA may not be sufficient and your employer may need to sign the corporate CLA. Once the CLA is signed, our tooling will perform checks and validations. Afterwards, the pull request will be tagged with If you have received this in error or have any questions, please contact us at [email protected]. Thanks! |
Yes I have done this |
@@ -56,6 +49,7 @@ export default class AnimatedWithChildren extends AnimatedNode { | |||
console.warn("Trying to remove a child that doesn't exist"); | |||
return; | |||
} | |||
child.removeParent(this); // Remove parent reference from the child |
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Yarn build was failing because child
doesn't always implement addParent
or removeParent
.
I had to add checks (typeof child.addParent === 'function'
and typeof child.removeParent === 'function'
) to avoid calling nonexistent methods.
I’m not necessarily recommending to adopt this; I just wanted to share what I had to do locally to test the rest of these changes.
(See attached screenshot of the terminal output.)
![yarn build error](https://private-user-images.githubusercontent.com/92693507/407551437-a1062054-a075-4f6b-a5be-dfa76c57957d.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg5MjgxMDgsIm5iZiI6MTczODkyNzgwOCwicGF0aCI6Ii85MjY5MzUwNy80MDc1NTE0MzctYTEwNjIwNTQtYTA3NS00ZjZiLWE1YmUtZGZhNzZjNTc5NTdkLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA3VDExMzAwOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTU0MTM1NzU0NDVlYjZkODVkZTZiNzNjMTJiNWYyZmQxN2QyNzU5Yjc0YzJjOTg5ZGUwMjIxZGUzNzUxZmIyODgmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.B4EFNicpGcvT-PWL198CzPiFd_QFfvWPpIlBwr_BhKc)
this._children.push(child); | ||
child.addParent(this); // Maintain bidirectional parent-child relationship |
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I’m still seeing a memory leak as we keep adding the same child to _children
multiple times. Here's an example where there's 334 children in the array while only 2 is expected.
![Screenshot 2025-01-28 at 8 08 38 PM](https://private-user-images.githubusercontent.com/92693507/407562259-34893017-8aa7-4c4d-862a-808cb582756a.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzg5MjgxMDgsIm5iZiI6MTczODkyNzgwOCwicGF0aCI6Ii85MjY5MzUwNy80MDc1NjIyNTktMzQ4OTMwMTctOGFhNy00YzRkLTg2MmEtODA4Y2I1ODI3NTZhLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMDclMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjA3VDExMzAwOFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWU1MGU4MGU3OGU1MDFjODI1M2Q2NWRhOTlkOTgwMWZlYWE5ODQzN2M3YTllNGJjYzA5M2Y3MjFhYmU3ZjM3MzImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.F9yyfNXK_o3y0QnsuuKyQ3V2fm7Es0KH3mhN6laJDRw)
I resolved this locally by adding an !this._children.includes(child)
check just like you're doing in addParent
below
Here's my original issue on react-native-web for reference, where I implemented just that change to resolve it: RN-web issue
I was able to achieve the same result by tweaking the changes to your updated __addChild method, which resolves the issue
__addChild(child: AnimatedNode): void {
if (!this._children.includes(child)) {
if (this._children.length === 0) {
this.__attach()
}
this._children.push(child)
if (typeof child.addParent === 'function') {
child.addParent(this)
}
if (this.__isNative) {
child.__makeNative(this.__getPlatformConfig())
connectAnimatedNodes(this.__getNativeTag(), child.__getNativeTag())
}
}
}
Summary:
This pull request addresses a memory leak issue in React Native's Animated API by ensuring proper cleanup of parent-child relationships between AnimatedNode instances. The existing implementation did not manage bidirectional references effectively, leading to potential memory retention and performance degradation.
The fix introduces public methods (addChild and removeChild) to provide a consistent API for managing child nodes and modifies the internal methods to maintain a bidirectional relationship between parent and child nodes. This ensures proper cleanup of references, allowing garbage collection to function as intended.
Changelog:
[GENERAL][FIXED] - Resolved memory leak in Animated API by managing parent-child references between AnimatedNode instances.
Test Plan:
Verified that child nodes are correctly added and removed using the new public methods addChild and removeChild.
Confirmed that parent nodes are properly added to and removed from the _parents array of child nodes.
Ran the existing Animated API tests to ensure no regressions in functionality.
Monitored memory usage in Chrome DevTools to verify that parent-child relationships are correctly cleared, preventing memory leaks.
Tested the changes in a sample React Native project with complex animations to ensure stability and performance.
This description provides a clear motivation, solution summary, and test validation steps for reviewers and maintainers.