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perf: constant time JSTimers/_callTimer #49921

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@dagohan dagohan commented Mar 10, 2025

Summary:

JSTimers.js manages the callbacks of setTimeout/setInterval/Promises/etc
_callTimer function is called when its time to call a timerID's callback
finding the data of the provided timerID has a dynamic performance characteristic
it depends on how many timers are active at that time due to use of "Array.indexOf"

this change uses a Map lookup to have a constant-time timerID data fetch.

device: Galaxy A32

current: Array.indexOf usage profiling
Screenshot 2025-03-04 at 17 43 47

this PR: Map.get profiling
Screenshot 2025-03-04 at 17 43 55

Changelog:

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[INTERNAL] [FIXED] - constant time JSTimers/_callTimer

Test Plan:

  • packages/react-native/Libraries/Core/Timers/__tests__/JSTimers-test.js tests passes
  • setTimeout / setInterval / Promises acts as expected

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javache commented Mar 11, 2025

This code is no longer used in the new architecture, so we want to avoid making changes to it unless absolutely necessary.

I assume the profile results were gotten from a benchmark? Could you share this so we can evaluate whether this is a representative scenario for a real-world application?

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dagohan commented Mar 11, 2025

I assume the profile results were gotten from a benchmark?

The profiling results were obtained from a real-world app in production (first 12 seconds of startup). Let me know if you need specifics on the benchmarking setup.

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javache commented Mar 11, 2025

I'm really curious what your startup path looks like if it takes 12 seconds, and how this timers code makes up 1 second of it!

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dagohan commented Mar 11, 2025

actual startup duration is around 8 seconds; profiling captured some post-startup activity
duration varies by device but I tested on Galaxy A32, where the issue is likely more noticeable on low-end android devices.

during startup, a burst of async operations creates many promises and background jobs with intervals, triggering _callTimer frequently - something typical for app startups
the linear search in the growing timerIDs list degrades performance significantly
I've observed it growing to 1000+ items, meaning each _callTimer run can require scanning half the list on average
this results in ~500,000 checks in a worst case, making the cost approach O(n^2)
using a map reduces this to O(1)

this issue isn't limited to startup
indexOf has also shown up as a high-cost center in other flows
I can't share the app's code, but I'm happy to provide any other context needed

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