Patch release FBX2glTF v0.9.7
Pre-release
Pre-release
This is a small but important bugfix patch to release 0.9.6:
- Fixed a struct initialisation issue which could damage vertex deduplication in the presence of blend shapes, leading to redundant, bloated output files. In practice, the problem seems to have been constrained to Windows, but we recommend everyone upgrade.
A few more goodies:
- @shrinktofit added
--fbx-tmp-dirto control over where the FBX SDK writes temporary files: #219- (By default the SDK will e.g. create a MyAsset.fbm folder next to your MyAsset.fbx file. This was always poor form; the location of a source asset should be considered read-only.)
- @FreakTheMighty added code to properly infer output folder in the common case when
-o/--outputrefers to a.gltffile: #193 - We now use the correct field-of-view properties on
FbxCamerain all cases. Fixes #209. - Fixed the
$OSTYPEscript snippet inREADME.md. Fixes #214.