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CMakeLists.txt
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# Copyright (c) Meta Platforms, Inc. and its affiliates.
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# https://embeddedartistry.com/blog/2017/3/7/clang-weverything
option(BUILD_WARNINGS_AS_ERRORS "Build with warnings as errors" OFF)
if(BUILD_WARNINGS_AS_ERRORS)
if(MSVC)
add_compile_options(/WX)
else()
# TODO(msb) remove -Wall once we enable CORRADE_USE_PEDANTIC
add_compile_options(-Wall)
add_compile_options(-Werror)
endif()
endif()
###########################
# Set conditional build variables used in configure.h files
if(BUILD_ASSIMP_SUPPORT)
set(ESP_BUILD_ASSIMP_SUPPORT ON)
endif()
if(BUILD_WITH_AUDIO)
set(ESP_BUILD_WITH_AUDIO ON)
endif()
if(BUILD_WITH_BACKGROUND_RENDERER)
set(ESP_BUILD_WITH_BACKGROUND_RENDERER ON)
endif()
if(BUILD_WITH_BULLET)
set(ESP_BUILD_WITH_BULLET ON)
endif()
if(BUILD_WITH_CUDA)
set(ESP_BUILD_WITH_CUDA ON)
endif()
##########################
# Set path variables
# Set PBR configuration default path. Used in gfx/configure.h
set(ESP_DEFAULT_PBRSHADER_CONFIG_REL_PATH ./data/default.pbr_config.json)
set(ESP_DEFAULT_PBRSHADER_CONFIG
${PROJECT_SOURCE_DIR}/.${ESP_DEFAULT_PBRSHADER_CONFIG_REL_PATH}
)
# Set Physics Manager configuration default path. Used in physics/configure.h
set(ESP_DEFAULT_PHYSICS_CONFIG_REL_PATH ./data/default.physics_config.json)
set(ESP_DEFAULT_PHYSICS_CONFIG
${PROJECT_SOURCE_DIR}/.${ESP_DEFAULT_PHYSICS_CONFIG_REL_PATH}
)
#################################
# Configure.h file generation
# Namespace-specific compile-time generated configurations
# core
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/core/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/core/configure.h
)
# gfx
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/gfx/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/gfx/configure.h
)
# physics
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/physics/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/physics/configure.h
)
# sensor
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/sensor/configure.h.cmake
${CMAKE_CURRENT_BINARY_DIR}/sensor/configure.h
)
################################
# Corrade resources registration
# gfx shaders configuration
corrade_add_resource(GfxShaderResources ../shaders/gfx/Shaders.conf)
# pbr IBL image resources configuration
corrade_add_resource(PbrIBlImageResources ../../data/pbr/PbrImages.conf)
################################
# Specify packages to find
find_package(
Magnum
REQUIRED
AnyImageImporter
AnySceneImporter
GL
MaterialTools
MeshTools
DebugTools
SceneGraph
SceneTools
Shaders
Trade
Primitives
AnyImageConverter
)
if(BUILD_WITH_BULLET)
find_package(MagnumIntegration REQUIRED Bullet)
find_package(Bullet REQUIRED Dynamics)
endif()
find_package(MagnumPlugins REQUIRED PrimitiveImporter)
find_package(MagnumIntegration REQUIRED Eigen)
find_package(Corrade REQUIRED Utility)
# Link appropriate windowless library - gfx and gfx_batch
if(MAGNUM_TARGET_EGL)
find_package(Magnum REQUIRED WindowlessEglApplication)
elseif(CORRADE_TARGET_APPLE)
find_package(Magnum REQUIRED WindowlessCglApplication)
elseif(CORRADE_TARGET_UNIX)
# Mainly for builds with external Magnum that might not have TARGET_EGL
# enabled
find_package(Magnum REQUIRED WindowlessGlxApplication)
elseif(CORRADE_TARGET_WINDOWS)
find_package(Magnum REQUIRED WindowlessWglApplication)
else()
message(FATAL_ERROR "Unsupported platform")
endif()
#####################
## Set sources
#################
## core
set(
core_SOURCES
core/Buffer.cpp
core/Buffer.h
core/Check.cpp
core/Check.h
core/Configuration.cpp
core/Configuration.h
core/Esp.cpp
core/Esp.h
core/Logging.cpp
core/Logging.h
core/managedContainers/AbstractFileBasedManagedObject.h
core/managedContainers/AbstractManagedObject.h
core/managedContainers/ManagedContainer.h
core/managedContainers/ManagedContainerBase.cpp
core/managedContainers/ManagedContainerBase.h
core/managedContainers/ManagedFileBasedContainer.h
core/Random.h
core/Spimpl.h
core/Utility.h
)
#################
## geo
set(
geo_SOURCES
geo/CoordinateFrame.cpp
geo/CoordinateFrame.h
geo/Geo.cpp
geo/Geo.h
geo/OBB.cpp
geo/OBB.h
)
#################
## gfx
set(
gfx_SOURCES
gfx/CubeMap.cpp
gfx/CubeMap.h
gfx/Drawable.cpp
gfx/Drawable.h
gfx/DrawableConfiguration.cpp
gfx/DrawableConfiguration.h
gfx/DrawableGroup.cpp
gfx/DrawableGroup.h
gfx/GenericDrawable.cpp
gfx/GenericDrawable.h
gfx/SkinData.h
gfx/MeshVisualizerDrawable.cpp
gfx/MeshVisualizerDrawable.h
gfx/LightSetup.cpp
gfx/LightSetup.h
gfx/magnum.h
gfx/RenderCamera.cpp
gfx/RenderCamera.h
gfx/CubeMapCamera.cpp
gfx/CubeMapCamera.h
gfx/CubeMap.cpp
gfx/CubeMap.h
gfx/DebugLineRender.cpp
gfx/DebugLineRender.h
gfx/Renderer.cpp
gfx/Renderer.h
gfx/replay/Keyframe.h
gfx/replay/Player.cpp
gfx/replay/Player.h
gfx/replay/Recorder.cpp
gfx/replay/Recorder.h
gfx/replay/ReplayManager.h
gfx/replay/ReplayManager.cpp
gfx/WindowlessContext.cpp
gfx/WindowlessContext.h
gfx/RenderTarget.cpp
gfx/RenderTarget.h
gfx/ShaderManager.cpp
gfx/ShaderManager.h
gfx/PbrShader.cpp
gfx/PbrShader.h
gfx/PbrDrawable.cpp
gfx/PbrDrawable.h
gfx/TextureVisualizerShader.cpp
gfx/TextureVisualizerShader.h
gfx/CubeMapShaderBase.cpp
gfx/CubeMapShaderBase.h
gfx/DoubleSphereCameraShader.cpp
gfx/DoubleSphereCameraShader.h
gfx/EquirectangularShader.cpp
gfx/EquirectangularShader.h
gfx/PbrIBLHelper.cpp
gfx/PbrIBLHelper.h
gfx/PbrEquiRectangularToCubeMapShader.cpp
gfx/PbrEquiRectangularToCubeMapShader.h
gfx/PbrPrecomputedMapShader.cpp
gfx/PbrPrecomputedMapShader.h
gfx/PbrTextureUnit.h
gfx/GaussianFilterShader.h
gfx/GaussianFilterShader.cpp
)
if(BUILD_WITH_BACKGROUND_RENDERER)
list(APPEND gfx_SOURCES gfx/BackgroundRenderer.h gfx/BackgroundRenderer.cpp)
endif()
list(APPEND gfx_SOURCES ${GfxShaderResources})
#################
## assets
set(
assets_SOURCES
assets/Asset.cpp
assets/Asset.h
assets/BaseMesh.cpp
assets/BaseMesh.h
assets/CollisionMeshData.h
assets/GenericSemanticMeshData.cpp
assets/GenericSemanticMeshData.h
assets/GenericMeshData.cpp
assets/GenericMeshData.h
assets/MeshData.h
assets/MeshMetaData.h
assets/RenderAssetInstanceCreationInfo.cpp
assets/RenderAssetInstanceCreationInfo.h
assets/ResourceManager.cpp
assets/ResourceManager.h
assets/RigManager.cpp
assets/RigManager.h
${PbrIBlImageResources}
)
#################
## metadata
set(
metadata_SOURCES
metadata/attributes/AbstractAttributes.h
metadata/attributes/AbstractAttributes.cpp
metadata/attributes/AttributesEnumMaps.h
metadata/attributes/AttributesEnumMaps.cpp
metadata/attributes/AbstractObjectAttributes.h
metadata/attributes/AbstractObjectAttributes.cpp
metadata/attributes/AbstractSensorAttributes.h
metadata/attributes/AbstractSensorAttributes.cpp
metadata/attributes/AbstractVisualSensorAttributes.h
metadata/attributes/AbstractVisualSensorAttributes.cpp
metadata/attributes/ArticulatedObjectAttributes.h
metadata/attributes/ArticulatedObjectAttributes.cpp
metadata/attributes/AudioSensorAttributes.h
metadata/attributes/AudioSensorAttributes.cpp
metadata/attributes/CameraSensorAttributes.h
metadata/attributes/CameraSensorAttributes.cpp
metadata/attributes/CustomSensorAttributes.h
metadata/attributes/CustomSensorAttributes.cpp
metadata/attributes/CubeMapSensorAttributes.h
metadata/attributes/CubeMapSensorAttributes.cpp
metadata/attributes/LightLayoutAttributes.h
metadata/attributes/LightLayoutAttributes.cpp
metadata/attributes/MarkerSets.h
metadata/attributes/ObjectAttributes.h
metadata/attributes/ObjectAttributes.cpp
metadata/attributes/PhysicsManagerAttributes.h
metadata/attributes/PhysicsManagerAttributes.cpp
metadata/attributes/PbrShaderAttributes.h
metadata/attributes/PbrShaderAttributes.cpp
metadata/attributes/PrimitiveAssetAttributes.h
metadata/attributes/PrimitiveAssetAttributes.cpp
metadata/attributes/SceneInstanceAttributes.h
metadata/attributes/SceneInstanceAttributes.cpp
metadata/attributes/SceneDatasetAttributes.h
metadata/attributes/SceneDatasetAttributes.cpp
metadata/attributes/SemanticAttributes.h
metadata/attributes/SemanticAttributes.cpp
metadata/attributes/StageAttributes.h
metadata/attributes/StageAttributes.cpp
metadata/managers/AbstractAttributesManager.h
metadata/managers/AbstractObjectAttributesManager.h
metadata/managers/AOAttributesManager.h
metadata/managers/AOAttributesManager.cpp
metadata/managers/AssetAttributesManager.h
metadata/managers/AssetAttributesManager.cpp
metadata/managers/LightLayoutAttributesManager.h
metadata/managers/LightLayoutAttributesManager.cpp
metadata/managers/ObjectAttributesManager.h
metadata/managers/ObjectAttributesManager.cpp
metadata/managers/PbrShaderAttributesManager.h
metadata/managers/PbrShaderAttributesManager.cpp
metadata/managers/PhysicsAttributesManager.h
metadata/managers/PhysicsAttributesManager.cpp
metadata/managers/SceneInstanceAttributesManager.h
metadata/managers/SceneInstanceAttributesManager.cpp
metadata/managers/SceneDatasetAttributesManager.h
metadata/managers/SceneDatasetAttributesManager.cpp
metadata/managers/SemanticAttributesManager.h
metadata/managers/SemanticAttributesManager.cpp
metadata/managers/SensorAttributesManager.h
metadata/managers/SensorAttributesManager.cpp
metadata/managers/StageAttributesManager.h
metadata/managers/StageAttributesManager.cpp
metadata/MetadataMediator.h
metadata/MetadataMediator.cpp
metadata/URDFParser.cpp
metadata/URDFParser.h
)
#################
## io
set(
io_SOURCES
io/Io.cpp
io/Io.h
io/Json.cpp
io/Json.h
io/JsonAllTypes.h
io/JsonBuiltinTypes.h
io/JsonEspTypes.cpp
io/JsonEspTypes.h
io/JsonMagnumTypes.cpp
io/JsonMagnumTypes.h
io/JsonStlTypes.cpp
io/JsonStlTypes.h
io/JsonUtils.h
)
#################
## scene
set(
scene_SOURCES
scene/GibsonSemanticScene.cpp
scene/GibsonSemanticScene.h
scene/HM3DSemanticScene.cpp
scene/HM3DSemanticScene.h
scene/Mp3dSemanticScene.cpp
scene/Mp3dSemanticScene.h
scene/ReplicaSemanticScene.cpp
scene/ReplicaSemanticScene.h
scene/SceneGraph.cpp
scene/SceneGraph.h
scene/SceneManager.cpp
scene/SceneManager.h
scene/SceneNode.cpp
scene/SceneNode.h
scene/SemanticScene.cpp
scene/SemanticScene.h
)
#################
## physics
set(
physics_SOURCES
physics/ArticulatedLink.h
physics/ArticulatedObject.h
physics/CollisionGroupHelper.cpp
physics/CollisionGroupHelper.h
physics/objectManagers/ArticulatedObjectManager.cpp
physics/objectManagers/ArticulatedObjectManager.h
physics/objectManagers/PhysicsObjectBaseManager.h
physics/objectManagers/RigidObjectManager.cpp
physics/objectManagers/RigidObjectManager.h
physics/objectWrappers/ManagedArticulatedObject.h
physics/objectWrappers/ManagedPhysicsObjectBase.h
physics/objectWrappers/ManagedRigidBase.h
physics/objectWrappers/ManagedRigidObject.h
physics/PhysicsManager.cpp
physics/PhysicsManager.h
physics/PhysicsObjectBase.h
physics/RigidBase.h
physics/RigidObject.cpp
physics/RigidObject.h
physics/RigidStage.cpp
physics/RigidStage.h
physics/URDFImporter.cpp
physics/URDFImporter.h
)
if(BUILD_WITH_BULLET)
# Add bullet sources
list(
APPEND
physics_SOURCES
physics/bullet/BulletArticulatedLink.h
physics/bullet/BulletArticulatedObject.cpp
physics/bullet/BulletArticulatedObject.h
physics/bullet/BulletBase.cpp
physics/bullet/BulletBase.h
physics/bullet/BulletCollisionHelper.cpp
physics/bullet/BulletCollisionHelper.h
physics/bullet/BulletPhysicsManager.cpp
physics/bullet/BulletPhysicsManager.h
physics/bullet/BulletRigidObject.cpp
physics/bullet/BulletRigidObject.h
physics/bullet/BulletRigidStage.cpp
physics/bullet/BulletRigidStage.h
physics/bullet/BulletURDFImporter.cpp
physics/bullet/BulletURDFImporter.h
physics/bullet/objectWrappers/ManagedBulletArticulatedObject.h
physics/bullet/objectWrappers/ManagedBulletRigidObject.h
)
## Enable physics profiling
#add_compile_definitions(BT_ENABLE_PROFILE=0)
#add_definitions(-DBT_ENABLE_PROFILE)
endif() #BUILD_WITH_BULLET
#################
## nav
# cmake-format: off
set(nav_SOURCES
nav/GreedyFollower.cpp
nav/GreedyFollower.h
nav/PathFinder.cpp
nav/PathFinder.h
)
# cmake-format: on
#################
## sensor
set(
sensor_SOURCES
sensor/AudioSensor.cpp
sensor/AudioSensor.h
sensor/AudioSensorStubs.h
sensor/CameraSensor.cpp
sensor/CameraSensor.h
sensor/CubeMapSensorBase.cpp
sensor/CubeMapSensorBase.h
sensor/EquirectangularSensor.cpp
sensor/EquirectangularSensor.h
sensor/FisheyeSensor.cpp
sensor/FisheyeSensor.h
sensor/sensorManagers/SensorWrapperManager.cpp
sensor/sensorManagers/SensorWrapperManager.h
sensor/sensorManagers/SensorWrapperBaseManager.h
sensor/sensorWrappers/ManagedAudioSensor.h
sensor/sensorWrappers/ManagedCameraSensor.h
sensor/sensorWrappers/ManagedCubeMapSensorBase.h
sensor/sensorWrappers/ManagedEquirectangularSensor.h
sensor/sensorWrappers/ManagedFisheyeSensor.h
sensor/sensorWrappers/ManagedSensorBase.h
sensor/sensorWrappers/ManagedSensorTemplates.h
sensor/sensorWrappers/ManagedVisualSensorBase.h
sensor/Sensor.cpp
sensor/Sensor.h
sensor/SensorFactory.cpp
sensor/SensorFactory.h
sensor/VisualSensor.cpp
sensor/VisualSensor.h
)
if(BUILD_WITH_CUDA)
list(APPEND sensor_SOURCES sensor/RedwoodNoiseModel.cpp sensor/RedwoodNoiseModel.h)
# CUDA kernel sources
set(noise_model_SOURCES sensor/RedwoodNoiseModel.cu sensor/RedwoodNoiseModel.cuh)
endif()
#################
## sim
set(
sim_SOURCES
sim/AbstractReplayRenderer.cpp
sim/AbstractReplayRenderer.h
sim/BatchPlayerImplementation.cpp
sim/BatchPlayerImplementation.h
sim/BatchReplayRenderer.cpp
sim/BatchReplayRenderer.h
sim/ClassicReplayRenderer.cpp
sim/ClassicReplayRenderer.h
sim/Simulator.cpp
sim/Simulator.h
sim/SimulatorConfiguration.cpp
sim/SimulatorConfiguration.h
)
#################
## build library
################################
# Keeping gfx_batch a separate library
add_subdirectory(gfx_batch)
##############################
set(
habsim_SOURCES
${core_SOURCES}
${geo_SOURCES}
${gfx_SOURCES}
${assets_SOURCES}
${metadata_SOURCES}
${io_SOURCES}
${scene_SOURCES}
${physics_SOURCES}
${nav_SOURCES}
${sensor_SOURCES}
${sim_SOURCES}
)
add_library(
habitat_sim STATIC
${habsim_SOURCES}
)
target_include_directories(
habitat_sim PUBLIC ${PROJECT_BINARY_DIR}
PRIVATE "${DEPS_DIR}/tinyxml2" "${DEPS_DIR}/recastnavigation/Detour/Include"
"${DEPS_DIR}/recastnavigation/Recast/Include"
)
if(BUILD_WITH_CUDA)
add_library(noise_model_kernels STATIC ${noise_model_SOURCES})
# Use this until this change in Corrade is included in Habitat
# https://github.com/mosra/corrade/commit/280e6b6874e0902086e321d733ce0e90e0c52920
set_target_properties(noise_model_kernels PROPERTIES CORRADE_USE_PEDANTIC_FLAGS OFF)
target_link_libraries(noise_model_kernels PUBLIC ${CUDART_LIBRARY})
target_include_directories(
noise_model_kernels PRIVATE ${CMAKE_CUDA_TOOLKIT_INCLUDE_DIRECTORIES}
)
target_compile_features(noise_model_kernels PUBLIC cxx_std_11)
target_link_libraries(habitat_sim PUBLIC noise_model_kernels ${CUDART_LIBRARY})
target_include_directories(
habitat_sim PRIVATE ${CMAKE_CUDA_TOOLKIT_INCLUDE_DIRECTORIES}
)
endif()
if(BUILD_WITH_AUDIO)
include_directories(${DEPS_DIR}/rlr-audio-propagation/RLRAudioPropagationPkg/headers)
target_link_libraries(habitat_sim PUBLIC ${RLRAudioPropagation_LIBRARY})
endif()
target_link_libraries(
habitat_sim
PUBLIC gfx_batch
Magnum::AnyImageImporter
Magnum::AnySceneImporter
Magnum::GL
Magnum::Magnum
Magnum::MaterialTools
Magnum::MeshTools
Magnum::DebugTools
Magnum::SceneGraph
Magnum::SceneTools
Magnum::Shaders
Magnum::Trade
Magnum::Primitives
MagnumPlugins::PrimitiveImporter
MagnumIntegration::Eigen
Corrade::Utility
Magnum::AnyImageConverter
PRIVATE tinyxml2 Detour Recast
)
if(BUILD_WITH_BACKGROUND_RENDERER)
target_link_libraries(habitat_sim PUBLIC atomic_wait)
endif()
if(OpenMP_CXX_FOUND)
target_link_libraries(habitat_sim PUBLIC OpenMP::OpenMP_CXX)
endif()
target_link_libraries(
habitat_sim
PUBLIC Magnum::WindowlessApplication
)
if(BUILD_WITH_BULLET)
target_link_libraries(habitat_sim PUBLIC MagnumIntegration::Bullet Bullet::Dynamics)
endif() #BUILD_WITH_BULLET
# enable when finished? Slows compilation substantially
set_directory_properties(PROPERTIES CORRADE_USE_PEDANTIC_FLAGS ON)