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--cleanup
1 parent 04e9dd5 commit 8532798

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Lines changed: 30 additions & 19 deletions

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src/esp/assets/ResourceManager.cpp

Lines changed: 30 additions & 19 deletions
Original file line numberDiff line numberDiff line change
@@ -1085,66 +1085,77 @@ void ResourceManager::computeGeneralMeshAreaAndVolume(
10851085
// Determine that all edges have exactly 2 sides ->
10861086
// idxAra describes exactly 2 pairs of the same idxs, a->b and b->a
10871087
std::unordered_map<uint64_t, int> edgeCount;
1088-
std::unordered_map<uint64_t, int> altEdgeCount;
1088+
std::unordered_map<uint64_t, int> revEdgeCount;
10891089
scene::DrawableMeshTopology meshTopology =
10901090
scene::DrawableMeshTopology::ClosedManifold;
10911091
for (uint32_t idx = 0; idx < numIdxs; idx += 3) {
1092+
// First edge index, encoded in 64bit
10921093
uint64_t vals[] = {uint64_t(idxAra[idx]), uint64_t(idxAra[idx + 1]),
10931094
uint64_t(idxAra[idx + 2])};
10941095
uint64_t shift_vals[] = {vals[0] << 32, vals[1] << 32, vals[2] << 32};
10951096
// for each edge in poly
10961097
for (uint32_t i = 0; i < 3; ++i) {
1098+
// Second edge index
10971099
uint32_t next_i = (i + 1) % 3;
1100+
// Encode directed edge vert idxs in single unsigned long
10981101
auto res =
10991102
edgeCount.emplace(std::make_pair(shift_vals[i] + vals[next_i], 0));
1103+
// Check if duplicate already exists - if so then non-manifold
11001104
if (!res.second) {
1105+
// Keep count of dupes
11011106
res.first->second += 1;
11021107
// Duplicate edge with same orientation
11031108
meshTopology = scene::DrawableMeshTopology::NonManifold;
11041109
}
1105-
// Alt edge placement - verify the alternate edge is present
1106-
altEdgeCount.emplace(std::make_pair(shift_vals[next_i] + vals[i], 0));
1110+
// Reverse edge placement - verify the reverse edge is present
1111+
revEdgeCount.emplace(std::make_pair(shift_vals[next_i] + vals[i], 0));
11071112
}
11081113
}
11091114
// If still closed manifold then check that every edge has an alt edge
11101115
// present
11111116
if (meshTopology == scene::DrawableMeshTopology::ClosedManifold) {
11121117
for (const auto entry : edgeCount) {
1113-
altEdgeCount.erase(entry.first);
1118+
revEdgeCount.erase(entry.first);
11141119
}
1115-
if (altEdgeCount.size() > 0) {
1120+
if (revEdgeCount.size() > 0) {
11161121
meshTopology = scene::DrawableMeshTopology::OpenManifold;
11171122
}
11181123
}
11191124

1120-
// Surface area of the mesh : .5 * ba.cross(bc)
1125+
// Surface area of the mesh M_a : sum(Tri_abc) ( |.5 * ba.cross(bc)|)
11211126
double ttlSurfaceArea = 0.0;
1122-
// Volume of the mesh : 1/6 * (OA.dot(ba.cross(bc)))
1127+
// Volume of the mesh M_v = sum(Tri_abc)( 1/3 (area_abc) h_O
1128+
// = sum(Tri_abc)(1/3 * (bO.dot(.5 * (ba.cross(bc)))))
11231129
// Where O is a distant vertex
11241130
// Only applicable on closed manifold meshes (i.e. all edges have exactly
11251131
// 2 faces)
11261132
double ttlVolume = 0.0f;
11271133
if (meshTopology == scene::DrawableMeshTopology::ClosedManifold) {
11281134
Mn::Vector3 origin{};
11291135
for (uint32_t idx = 0; idx < numIdxs; idx += 3) {
1130-
const auto aVert = posArray[idxAra[idx + 1]];
1131-
Mn::Vector3 aVec = posArray[idxAra[idx]] - aVert;
1132-
Mn::Vector3 bVec = posArray[idxAra[idx + 2]] - aVert;
1133-
Mn::Vector3 areaNormVec = 0.5 * Mn::Math::cross(aVec, bVec);
1134-
double surfArea = areaNormVec.length();
1136+
const auto bVert = posArray[idxAra[idx + 1]];
1137+
Mn::Vector3 baVec = posArray[idxAra[idx]] - bVert;
1138+
Mn::Vector3 bcVec = posArray[idxAra[idx + 2]] - bVert;
1139+
// Magnitude is 2x tri_abc area, direction is orthogonal to tri_abc
1140+
// ("height" dir)
1141+
Mn::Vector3 areaOrthoVec = 0.5 * Mn::Math::cross(baVec, bcVec);
1142+
double surfArea = areaOrthoVec.length();
11351143
ttlSurfaceArea += surfArea;
1136-
Mn::Vector3 c = origin - aVert;
1137-
double signedVol = (Mn::Math::dot(c, areaNormVec)) / 3.0;
1144+
Mn::Vector3 bO = origin - bVert;
1145+
// Project along "height" direction
1146+
double signedVol = (Mn::Math::dot(bO, areaOrthoVec)) / 3.0;
11381147
ttlVolume += signedVol;
11391148
}
11401149
} else {
11411150
// Open or non-manifold meshes won't have an accurate volume calc
11421151
for (uint32_t idx = 0; idx < numIdxs; idx += 3) {
1143-
const auto aVert = posArray[idxAra[idx + 1]];
1144-
Mn::Vector3 aVec = posArray[idxAra[idx]] - aVert;
1145-
Mn::Vector3 bVec = posArray[idxAra[idx + 2]] - aVert;
1146-
Mn::Vector3 areaNormVec = 0.5 * Mn::Math::cross(aVec, bVec);
1147-
double surfArea = areaNormVec.length();
1152+
const auto bVert = posArray[idxAra[idx + 1]];
1153+
Mn::Vector3 baVec = posArray[idxAra[idx]] - bVert;
1154+
Mn::Vector3 bcVec = posArray[idxAra[idx + 2]] - bVert;
1155+
// Magnitude is 2x tri_abc area, direction is orthogonal to tri_abc
1156+
// ("height" dir)
1157+
Mn::Vector3 areaOrthoVec = 0.5 * Mn::Math::cross(baVec, bcVec);
1158+
double surfArea = areaOrthoVec.length();
11481159
ttlSurfaceArea += surfArea;
11491160
}
11501161
}

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