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--fallback should be flat
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src/esp/assets/ResourceManager.cpp

+3-3
Original file line numberDiff line numberDiff line change
@@ -2311,10 +2311,10 @@ void ResourceManager::initDefaultMaterials() {
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fallbackMaterial.mutableAttribute<Mn::Color4>(
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Mn::Trade::MaterialAttribute::SpecularColor) =
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Mn::Color4{1.0f, 0.0f, 1.0f, 1.0f};
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// Set expected user-defined attributes - specify Phong shader to use
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// Set expected user-defined attributes - specify Flat shader to use since
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// this indicates that the asset did not load a material for some reason.
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fallbackMaterial = setMaterialDefaultUserAttributes(
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fallbackMaterial, ObjectInstanceShaderType::Phong, false, false, -1,
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true);
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fallbackMaterial, ObjectInstanceShaderType::Flat, false, false, -1, true);
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// Add to shaderManager as fallback material
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shaderManager_.setFallback<Mn::Trade::MaterialData>(
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std::move(fallbackMaterial));

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