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Fixed missing half-pixel shift in depth unprojection functions. The PR addresses #354.

Why was it missing?

Let's consider a 518 px x 518 px image, with height and width H, W = 518, and principal point coordinates cx, cy = W/2, H/2 = 259. In the image coordinate system (x, y with 0,0 in the top-left corner), pixel cords range from 0 to 517.
The current implementation does not perform the half-pixel shift, so after transforming to the u, v coordinate system (centered at the principal point) by subtracting cx, cy, the new pixel coordinates range from -259 to 258. That means the top-left corner has u, v = (-259, -259) and the bottom-right corner = (258, 258).
For a pinhole camera, these should be symmetrical around zero. As a result, the rays used for depth unprojection are slightly off, producing incorrect 3D points.
Performing the half-pixel shift is standard practice to correct u, v to a symmetric range from -258.5 to 258.5.

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meta-cla bot commented Nov 21, 2025

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