Modify Chainsaw and each melee weapon damages dealt to Commons/S.I./Tank/Witch
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2 -
Image | 圖示
Before (裝此插件之前) After (裝此插件之後) 



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How does it work?
- (Before) Melee weapons in l4d2 are too powerful
- One-Melee kill Boomer/Jockey/Smoker/Hunter/Spitter (No matter health)
- Two-Melee kill Charger (No matter health)
- 20-Melee kill Tank (No matter health)
- 4-Melee kill Witch (No matter health)
- (After) Modify Chainsaw damages dealt to Commons/S.I./Tank/Witch
- (After) Modify each melee damages dealt to Commons/S.I./Tank/Witch
- Remove One-Melee kill
- Remove instant kill on flying hunter or jockey with melee or chainsaw
- Support All official and custom melee weapon
- A common zombie still instantly dies on a headshot by melee (No matter what damage)
- Modify damage value in file: data/l4d2_melee_modify_damage.cfg
- Manual in this file, click for more details...
- To modify each gun weapons' damage, please check "Related Plugin" below
- (Before) Melee weapons in l4d2 are too powerful
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d2_melee_modify_damage.cfg
// 0=Plugin off, 1=Plugin on. Modify Chainsaw and each melee weapon damages dealt to Commons/S.I./Tank/Witch // A common zombie still instantly dies on a headshot by melee. l4d2_melee_modify_damage_enable "1" // Set wounds only when the zombie is going to die. l4d2_melee_modify_damage_common_wound_dead "1"
- cfg/sourcemod/l4d2_melee_modify_damage.cfg
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API | 串接
library name: l4d2_melee_modify_damage
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Known Conflicts
If you don't use any of these plugins at all, no need to worry about conflicts.
- Nerf Damage To Commons
- Disable nerf damage for melee weapon and Chainsaw
- Common Infected Health - Damage Received
- Disable damage modify for melee weapon and Chainsaw
- Nerf Damage To Commons
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Related Plugin | 相關插件
- l4d2_gun_damage_modify: Modify every weapon damage done to Tank, SI, Witch, Common in l4d2
- 修改每一種槍械武器對普通殭屍/Tank/Witch/特感 的傷害倍率
- l4d2_melee_durability: Every melee weapons have durability, once run out durability, the melee weapon will be removed
- 每個近戰武器都有耐久值,揮砍殭屍會消耗耐力,當耐久值耗盡時移除近戰武器
- l4d2_gun_damage_modify: Modify every weapon damage done to Tank, SI, Witch, Common in l4d2
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Changelog | 版本日誌
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v1.5 (2025-11-14)
- Update data
- Add different hitgroup melee damage
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v1.4 (2024-8-11)
- Optimize Code
- Update Gamedata
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v1.3 (2024-8-6)
- Optimize Code
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v1.2 (2024-7-23)
- Melee won't one-swing-kill hunter when poucing
- Melee won't one-swing-kill jockey when leaping
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v1.1 (2024-1-27)
- Modify melee damage multiplier by HeadShot or Leg
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v1.0 (2024-1-25)
- Initial Release
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修改電鋸與每一種近戰武器對 普通殭屍/Tank/Witch/特感 的傷害值
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原理
- (裝插件之前) 官方預設中,近戰過於強大到可以
- 一刀砍死特感 (無論血量多高)
- 兩刀砍死Charger (無論血量多高)
- 20刀砍死Tank (無論血量多高)
- 四刀砍死Witch (無論血量多高)
- (裝插件之後) 修改電鋸對 普通殭屍/Tank/Witch/特感 的傷害值
- (裝插件之後) 修改每一種近戰武器對 普通殭屍/Tank/Witch/特感 的傷害值
- 不再一刀砍死特感, 每次砍的傷害值可以修改
- 解決飛行中的Hunter與Jockey被近戰或是電鋸秒殺的問題
- 支援所有官方與三方圖近戰武器
- 使用近戰爆頭 普通殭屍,依然會瞬間死亡 (無論傷害高低)
- 於文件修改傷害數值: data/l4d2_melee_modify_damage.cfg
- 內有說明書
- 如要修改槍械武器的傷害值,請查看 "相關插件" 部分
- (裝插件之前) 官方預設中,近戰過於強大到可以
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_melee_modify_damage.cfg
// 0=關閉插件, 1=啟動插件. // 近戰爆頭 普通殭屍,依然會瞬間死亡 l4d2_melee_modify_damage_enable "1" // 普通殭屍 1=確定死亡時才會有傷口, 0=每次被近戰或電鋸砍到會有傷口 l4d2_melee_modify_damage_common_wound_dead "1"
- cfg/sourcemod/l4d2_melee_modify_damage.cfg
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會衝突的插件
如果沒安裝以下插件就不需要擔心衝突
- Nerf Damage To Commons
- 必須關閉此插件中的 "近戰與電鋸" 削弱傷害
- Common Infected Health - Damage Received
- 必須關閉此插件中的 "近戰與電鋸" 對普通殭屍的傷害數值調整
- Nerf Damage To Commons