Turns special infected immunes to survivors's fire, exploisve, shove, melee... various damamge type (Also apply to AI)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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Apply to | 適用於
L4D2 -
How does it work?
- Special Infected Immune Damage (If attacked by survivor)
- shove (Block Shove stagger)
- molotive, gascan, fireworks.... (DMG_BURN)
- pipepomb, proptank, oxytank... (DMG_BLAST)
- chainsaw (DMG_DISSOLVE)
- fire bullet (DMG_BURN & DMG_BULLET)
- explosive bullet (DMG_BLAST & DMG_BULLET)
- melee weapon (DMG_SLASH or DMG_CLUB)
- Grenade Launcher (No dmg, but still get stumble)
- Apply to both human and AI infected
- Special Infected Immune Damage (If attacked by survivor)
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_si_immunity.cfg
// 0=Plugin off, 1=Plugin on. l4d_si_immunity_enable "1" // Which special infected should be immune to survivor's shove (Block Shove stagger). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_shove_flag "127" // Which special infected should be immune to survivor's molotive, gascan, fireworks.... (DMG_BURN). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_fire_flag "127" // Which special infected should beimmune to survivor's pipepomb, proptank, oxytank... (DMG_BLAST). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_blast_flag "127" // Which special infected should be immune to survivor's chainsaw (DMG_DISSOLVE). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_chainsaw_flag "127" // Which special infected should be immune to survivor's fire bullet (DMG_BURN & DMG_BULLET). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_firebullet_flag "127" // Which special infected should be immune to survivor's explosive bullet (DMG_BLAST & DMG_BULLET). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_blastbullet_flag "127" // Which special infected should be immune to survivor's melee weapon (DMG_SLASH or DMG_CLUB). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_melee_flag "127" // Which special infected should be immune to survivor's grenade launcher (No dmg, but still get stumble). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // Add numbers together for multiple options. (127=all SI) l4d_si_immunity_grenade_launcher_flag "127"
- cfg/sourcemod/l4d_si_immunity.cfg
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Changelog | 版本日誌
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v1.0h (2023-8-14)
- Initial Release
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Credit
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特感免疫人類的火焰、高爆彈、近戰武器、電鋸、震退....等等各種傷害 (AI特感也適用)
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原理
- 真人與AI特感都適用
- 特感免疫的傷害有 (如果是倖存者攻擊)
- 人類右鍵推,不會被震退
- 火瓶、汽油桶、煙火盒等等...,不會著火
- 土製炸彈、瓦斯桶、氧氣罐等等...,不會被爆炸震退
- 電鋸,不會被鋸死
- 火焰子彈,不會著火也不會有傷害
- 高爆子彈,不會被震退也不會有傷害
- 近戰武器,不會被砍死
- 榴彈發射器,不會有傷害但會被震退
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_si_immunity.cfg
// 0=關閉插件, 1=啟動插件 l4d_si_immunity_enable "1" // 哪些特感免疫人類的右鍵推 (不會被震退). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_shove_flag "127" // 哪些特感免疫人類的火瓶、汽油桶、煙火盒等等... (不會著火). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_fire_flag "127" // 哪些特感免疫人類的土製炸彈、瓦斯桶、氧氣罐等等... (不會被爆炸震退). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_blast_flag "127" // 哪些特感免疫人類的電鋸 (不會被鋸死). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_chainsaw_flag "127" // 哪些特感免疫人類的火焰子彈 (不會著火). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_firebullet_flag "127" // 哪些特感免疫人類的高爆子彈 (不會被震退). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_blastbullet_flag "127" // 哪些特感免疫人類的近戰武器 (不會被砍死). // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_melee_flag "127" // 哪些特感免疫人類的榴彈發射器 (不會有傷害但會被震退) // 1 = SMOKER, 2 = BOOMER, 4 = HUNTER, 8 = SPITTER, 16 = JOCKEY, 32 = CHARGER, 64 = TANK. // 請將數字相加起來. (127=全部) l4d_si_immunity_grenade_launcher_flag "127"
- cfg/sourcemod/l4d_si_immunity.cfg


