Structure of the Trail 2d Trail with ImmediateModeRenderer20 3d Trail with ImmediateModeRenderer20 3d Trail with ModelBatch Create Trail trail = new Trail( 35, // segment size 10, // segment length 5, // segment width 0.4f, // segment rotation lerp 0.1f, // trail position lerp new Vector2(250, 250) // begin position ); // set start and end colors Color colorStart = Color.WHITE; Color colorEnd = new Color(1,1,1,0); trail.setGradientColors(colorStart, colorEnd); // create trail trail.create(); Update float x = Gdx.input.getX(); float y = Gdx.graphics.getHeight() - Gdx.input.getY(); trail.setPosition(x, y); trail.update(dt); Render Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_BLEND); Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE); proj.setToOrtho2D(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); renderer.begin(proj, GL20.GL_TRIANGLES); trail.render(renderer); renderer.end();