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fixing looting after death #921

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Apr 17, 2025
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3 changes: 2 additions & 1 deletion AutoDuty/Helpers/DeathHelper.cs
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,8 @@ internal static void Stop()
VNavmesh_IPCSubscriber.Path_Stop();
Plugin.Stage = Stage.Reading_Path;
Svc.Log.Debug("DeathHelper - Player is Alive, and we are done with Revived Actions, changing state to Alive");
_deathState = PlayerLifeState.Alive;
_deathState = PlayerLifeState.Alive;
Plugin.SkipTreasureCoffer = false;
}

private static unsafe void OnRevive(IFramework _)
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