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Implement learning journey progression system (SP-007)#2

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fikriauliya wants to merge 17 commits into
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sp-007-learning-journey-progression
Open

Implement learning journey progression system (SP-007)#2
fikriauliya wants to merge 17 commits into
mainfrom
sp-007-learning-journey-progression

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@fikriauliya fikriauliya commented Jun 28, 2025

Summary

  • Complete replacement of GameController with new LearningJourney component
  • 36 structured levels organized by operation type (addition/subtraction/mixed) → difficulty (single/double/triple digits) → complement usage (none/small/big/both)
  • Progressive unlocking system requiring 5 correct answers per level before advancing
  • Visual progress tracking with completion percentages, icons, and unlock status indicators

Key Features Implemented

  • Level Selection UI: Scrollable list with icons, difficulty badges, and progress bars
  • State Persistence: Uses localStorage to maintain progress across browser sessions
  • Score Integration: Displays current score and mistakes from existing GameContext
  • Question Generation: Seamlessly integrates with existing questionGenerator utility
  • Responsive Design: Clean Tailwind CSS styling that works on mobile and desktop

Technical Changes

  • New Component: src/components/LearningJourney.tsx (261 lines)
  • Type Extensions: Added LearningLevel and LearningJourneyState interfaces
  • App Integration: Updated App.tsx to use LearningJourney instead of GameController
  • Story Spec Updated: Marked SP-007 requirements as completed

Screenshots

!Learning Journey UI

The new learning journey interface provides:

  • Clean level selection with operation icons (➕➖🔄)
  • Color-coded difficulty badges (green/yellow/red for single/double/triple digit)
  • Progress bars showing completion percentage within each level
  • Lock icons for levels that haven't been unlocked yet
  • Check marks for completed levels
  • Current question display with level context

Test Plan

  • All 36 levels properly structured and accessible
  • Progressive unlocking works correctly (tested with first few levels)
  • Visual indicators update appropriately based on progress
  • localStorage persistence maintains state across page refreshes
  • Integration with existing game mechanics functions properly
  • Responsive design verified on different screen sizes
  • Playwright screenshot test created for visual regression testing

🤖 Generated with Claude Code

fikriauliya and others added 17 commits June 28, 2025 10:22
Replace GameController with LearningJourney component featuring:
- 36 hierarchical levels (operations × difficulties × complements)
- Progressive unlock system with visual progress indicators
- Local storage persistence for user progress tracking
- Medium-sized icons and responsive sidebar design
- Seamless integration with existing game mechanics

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Added clarification to use Playwright for capturing screenshots
- Ensures consistent screenshot methodology for PR documentation

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Replace GameController with LearningJourney component
- Implement 36 structured levels (operations × difficulties × complements)
- Add progressive unlocking system requiring 5 questions per level
- Include visual progress indicators and completion tracking
- Integrate localStorage for session persistence
- Update SP-007 story spec with implementation status
- Add Playwright screenshot test for UI documentation

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Modified GameContext to support onAnswerChecked callback
- Updated checkAnswer to clear currentQuestion for both correct and incorrect answers
- Added callback trigger after 2-second feedback display
- Integrated LearningJourney component to set up auto-progression
- Now automatically generates next question regardless of answer correctness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Updated learning-journey-screenshot.spec.ts to import TEST_CONFIG
- Changed hardcoded localhost:5178 to use TEST_CONFIG.BASE_URL
- Now properly reads port from VITE_PORT environment variable
- Falls back to port 5173 if env not set

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Auto-reset sempoa board to 0 after each answer submission
- Remove delay before showing next question (instant progression)
- Add Enter key support for submitting answers
- Keep feedback visible for 2 seconds while new question loads
- Add tests to verify auto-progression and keyboard functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Remove "Correct\! Well done\!" and error text feedback
- Add CSS animations for correct answers (green pulse, shake)
- Add CSS animations for wrong answers (red shake, flash)
- Progress section pulses green on correct, shakes red on wrong
- Progress bars change color and animate based on answer result
- Score display changes color temporarily to match result
- Update tests to verify no feedback text and animation behavior

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Replace boolean lastAnswerCorrect with timestamped lastAnswerResult
- Ensures animations trigger on every answer submission regardless of result
- Fixes issue where consecutive correct/wrong answers wouldn't animate
- Add comprehensive tests for consecutive submissions and rapid Enter key usage
- Maintains proper question progression and score/mistake tracking

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Add questionsCompleted field to LearningLevel type
- Track progress per level instead of using global score modulo
- Levels now unlock only when previous level is completed (5 correct answers)
- Add backward compatibility for existing localStorage data
- Remove unused feedback parameter from SempoaBoard
- Add comprehensive tests for level progression and unlocking
- Ensures proper learning journey flow with sequential unlocking

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Remove console.log statements that could cause production issues
- Add comprehensive input validation to selectLevel function
- Add silent error handling to prevent crashes during question generation
- Strengthen onClick handler with proper event prevention
- Add multiple test cases to reproduce and verify Big Friend level behavior

Tests show the level is properly disabled and should not crash, but
defensive programming added as extra protection.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
- Mark SP-006 and SP-007 as completed in TODOS.md
- Merge PR command specifications from main branch
- Maintain consistency between branches

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
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