Is it possible to check if one object is completely contained within another? If so, what class or function should I use for this?
I understand that the BroadPhaseCollisionManager's collide function only checks if the objects are touching each other, but I'd like to check if one is completely contained within the other, and not just touching.
I would greatly appreciate any guidance on this.
Best regards,
Ramses
Is it possible to check if one object is completely contained within another? If so, what class or function should I use for this?
I understand that the BroadPhaseCollisionManager's collide function only checks if the objects are touching each other, but I'd like to check if one is completely contained within the other, and not just touching.
I would greatly appreciate any guidance on this.
Best regards,
Ramses