[#6154] Add new Region Behavior type for condition AE application#6822
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[#6154] Add new Region Behavior type for condition AE application#6822
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Adds a new Region Behavior that behaves the same as core's Apply Active Effect behavior but with some extra conditions that are evaluated before applying the effect. Tokens can be filtered by disposition, size, and creature type. Closes #6154
Contributor
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Any chance for more nuanced filtering as well? Such as by creature subtype (Wood-Elf, Orc, Goblin, etc)? |
Contributor
Based on // TODO: Add FiltersField for arbitrary conditions once https://github.com/foundryvtt/dnd5e/issues/6672 is donein the code: yeah, eventually. |
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Adds a new Region Behavior that behaves the same as core's Apply Active Effect behavior but with some extra conditions that are evaluated before applying the effect. Tokens can be filtered by disposition, size, and creature type.
Closes #6154