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[#6154] Add new Region Behavior type for condition AE application#6822

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arbron wants to merge 1 commit into5.3.xfrom
region/apply-effect
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[#6154] Add new Region Behavior type for condition AE application#6822
arbron wants to merge 1 commit into5.3.xfrom
region/apply-effect

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@arbron
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@arbron arbron commented Mar 10, 2026

Adds a new Region Behavior that behaves the same as core's Apply Active Effect behavior but with some extra conditions that are evaluated before applying the effect. Tokens can be filtered by disposition, size, and creature type.

Apply Effect Behavior

Closes #6154

Adds a new Region Behavior that behaves the same as core's Apply
Active Effect behavior but with some extra conditions that are
evaluated before applying the effect. Tokens can be filtered by
disposition, size, and creature type.

Closes #6154
@Zanderaf
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Any chance for more nuanced filtering as well? Such as by creature subtype (Wood-Elf, Orc, Goblin, etc)?

@roth-michael
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Any chance for more nuanced filtering as well? Such as by creature subtype (Wood-Elf, Orc, Goblin, etc)?

Based on

// TODO: Add FiltersField for arbitrary conditions once https://github.com/foundryvtt/dnd5e/issues/6672 is done

in the code: yeah, eventually.

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Add system-specific Apply Effect region behavior which can conditionally apply effects

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