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Releases: foundryvtt/dnd5e

release-5.3.2

22 Apr 17:19
8e67021

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Patch release with additional bug fixes. For the full 5.3.0 patch notes, please see here.


Compendium Content

  • [#6952] Add missing damage type to "Tree Club" monster weapon & club on Hill Giant
  • [#6954] Remove duplicate text from Ankylosaurus's tail attack

Bug Fixes

  • [#6925] Fixed rotate area region behavior updates in V14
  • [#6927] Fixed token bars not updating when item's uses are consumed
  • [#6933] Fixed auto NPC HP rolling in V14
  • [#6934] Fixed dragging gear breaking if original compendium source is deleted
  • [#6935] Fixed AE duration preview issue in V14
  • [#6939] Fixed issue with re-running advancement not restoring deleted items
  • [#6940] Fixed summons changes not being applied correctly for unlinked actors in V14
  • [#6941] Fixed bloodied status visibility settings not being respected in V14
  • [#6947] Fixed HP value being incorrectly clamped if changed at same time as maximum HP
  • [#6954] Fixed default description not appearing for size advancement
  • [#6958] Fixed rolls ignoring default roll mode & displaying activity usage as "in character" speech bubbles
  • [#6959] Fixed character sheet not launching if still using legacy tool config

Improvements

  • Added data-compendium-id to system's journal entry sheets

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.3.2/system.json

release-5.3.1

13 Apr 15:41

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Patch release with additional bug fixes. For the full 5.3.0 patch notes, please see here.


Compendium Content

  • [#6897] Fixed Divine Favor not applying its bonus to melee weapon attack damage in SRD 5.1.
  • [#6919] Fixed Ankylosaurus, Crab, Triceratops, and Tyrannosaurus Rex having the incorrect AC calculation in SRD 5.2.

Bug Fixes

  • [#6850] Fixed an unlocalised damage type label returned from WeaponData#getSheetData.
  • [#6851] Fixed the HP bar allowing hit points to exceed the actor's maximum via delta updates.
  • [#6867] Fixed NPC sheets failing to render when a gear item points to an item embedded in the same actor.
  • [#6868] Fixed an error thrown when updating parent-less Advancements.
  • [#6869] Fixed class journal pages failing to render when a referenced subclass cannot be found.
  • [#6871] Fixed advantage and disadvantage modifiers not being evaluated before other roll modifiers.
  • [#6875] Fixed a settings configuration deprecation warning in V14.
  • [#6877] Fixed enchantment replacement data not being provided when applying active effect changes in V14.
  • [#6879] Fixed items activated from the Favorites section not opening their chat message in the same detached window.
  • [#6883] Fixed an error thrown when dropping a standalone enchantment effect onto an item.
  • [#6887] Fixed styling of <formula-input> and <file-picker> elements in light mode in V14.
  • [#6889] Fixed an error thrown when creating an activity on an item using updateSource with only partial activity data.
  • [#6892] Fixed dropping Map Location journal entries onto the canvas failing in V14.
  • [#6893] Fixed the "Display in Chat" button not working for container items not embedded in an actor.
  • [#6894] Fixed the Expand/Collapse inventory context menu option not being localised in V14.
  • [#6895] Fixed embedded data field initialisation conflicting with core changes in V14.
  • [#6896] Fixed material consumption incorrectly showing a target selection prompt.
  • [#6900] Restored the validation error in the hit point advancement flow when a required field is left empty.
  • [#6901] Fixed active effects causing temporary maximum hit points to increase incorrectly when healing is applied.
  • [#6902] Fixed the event listener on concentration saving throw buttons in chat messages.
  • [#6905] Fixed errors thrown when summoning creatures with items in V14.
  • [#6906] Fixed the expand button on character sheet items opening the context menu instead of expanding the item in V14.
  • [#6907] Fixed ProseMirror editors rendering as disabled on item and actor sheets in Play mode.
  • [#6909] Fixed non-gear items on NPCs incorrectly providing their base compendium version when dropped onto another sheet.
  • [#6911] Fixed being unable to open the journal entry editor in V14.
  • [#6914] Fixed damage bonus formulas not resolving correctly for Active Enchantments in V14.
  • [#6915] Fixed cantrips being incorrectly displayed in the Pact Magic single-level section.

Improvements

  • [#6908] Added a level filter to the Compendium Browser when opened from an Ability Score Improvement advancement.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.3.1/system.json

release-5.3.0

31 Mar 21:44

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Screenshot showing the Shadeward Manor in A House Divided, featuring a combat tracker and a detached NPC window

The 5.3 release of the D&D Fifth Edition system is a lighter update centred on compatibility with the newly released Foundry Virtual Tabletop Version 14, as well as the clearance of long-standing technical debt. While this release may have fewer flashy features than some previous releases, that was so we could dedicate effort to laying solid foundations for the ambitious changes planned for version 6.0 of the system. In addition to the V14 compatibility work, it includes a full redesign of the advancement flow applications, a new NPC gear configuration system, and the usual assortment of bug fixes, API improvements, and compendium content updates.

⚠️ COMPATIBILITY WARNING: ⚠️ The version 5.3 release of the system ONLY SUPPORTS Foundry Virtual Tabletop versions 13 and 14.

⚠️ IMPORTANT: ⚠️ If you previously downloaded the 5.3 pre-release version, you MUST uninstall and then re-install the game system. Failing to do so may result in corrupt or lost data.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.3.0/system.json


Advancement Redesign

The advancement application interfaces have been fully rebuilt using the ApplicationV2 framework, completing work that has been in progress across several prior releases. All advancement flow dialogs are now implemented using modern ApplicationV2 patterns.

Screenshot showing Hit Point advancement flow with a roll Screenshot showing Item Choice advancement replacement and Compendium Browser

Most notably, however, rich text is now supported in advancement hints.

Screenshot showing Hit Point advancement configuration with a field for rich text input

NPC Gear Configuration

NPC stat block embeds previously inferred which items to show in a creature's gear list by examining its inventory. In version 5.3, items in an NPC's inventory can be marked as 'Gear' via the right-click context menu.

Screenshot showing an Assassin's NPC sheet highlighting the gear section in the sidebar and with a context menu open highlighting the 'Remove from gear' option

When items marked as gear are dropped onto another creature's sheet, a fresh, base version of that item is retrieved from the compendium pack and given to the other creature. This allows you to add various bonuses or tweak damage numbers on the item, and ensures that whomever may later lay claim to the item doesn't get to benefit from various enhancements that may have been innate to the item's original owner.


⚠️ Breaking Changes

  • [#6226] Advancement data is now stored as an object rather than an array, matching the structure used by activities. A migration has been included. Crucially, you should not attempt to iterate over advancement source data as though it were an array.
  • [#5152] Usage chat messages have been converted to a custom message type. A migration has been included.
  • [#5154] Bastion attack and turn chat messages have been converted to custom message types. A migration has been included.
  • [#4667] The SensesField now pulls its available properties from CONFIG.DND5E.senses. Custom sense types must be registered there. To accommodate this, senses have been moved from the top level of attributes.senses to attributes.senses.ranges.
  • [#6528] NPCData#getGear is now an asynchronous method.

Compendium Content

  • [#4551] Added a spell list containing all SRD 5.1 spells.
  • [#4553] Cleaned up remaining creature type entries in SRD 5.1.
  • [#4572] Added an encumbrance active effect to the Beast of Burden feature in SRD 5.1.
  • [#5755] Added a tooltip to Monk's Unarmed Strike in both SRD versions.
  • [#6291] Monster features now use "monster" as a fallback in name lookup enrichers.
  • [#6654] Added the missing Vicious Weapon description to Vicious Crossbow in SRD 5.1.
  • [#6692] Made Display Name and Display Bars settings consistent across NPCs in SRD 5.1.
  • [#6695] Fixed Fighting Style advancement configuration on the 2024 Ranger, Paladin, and Champion.
  • [#6729] Shelter of the Faithful background feature marked as Passive in SRD 5.1.
  • [#6755] Fixed Gelatinous Cube using the incorrect ability for its Engulf save in both SRD versions.
  • [#6759] Fixed the duration of Clairvoyance in SRD 5.2.
  • [#6787] Fixed the incorrect formula for summon count scaling in Animate Dead.
  • [#6808, #6814] Improved icons, activities, and effects across cantrips and 1st-level spells in SRD 5.1.
  • [#6857] Bestow Curse (2024) curse ability activity now has effects configured for each curse option.

Bug Fixes

  • [#3882, #6525] Fixed character, NPC, and vehicle sheets not indicating hover movement.
  • [#6149] Fixed sheet tabs falling off the edge of the screen when the window is dragged too close to the screen edge.
  • [#6246, #6724] Fixed item choice advancement not invalidating later-level choices when a choice at an earlier level is replaced.
  • [#6376] Fixed roll table sheets not correctly styling system enrichers.
  • [#6480] Fixed scale values not respecting advancement class restrictions.
  • [#6571] Fixed inventory not rendering new currencies until the actor is updated.
  • [#6599] Fixed journal page scroll position resetting after the window is minimized and re-opened.
  • [#6613] Fixed spell level filtering when "Any Available Level" is specified in an advancement.
  • [#6627] Fixed deductActorCurrency not considering higher denomination currencies when lower denomination currencies only partially fulfilled the request.
  • [#6642] Fixed the Forward activity displaying an incorrect activation time.
  • [#6651] Fixed placeholders not displaying on the special traits tab.
  • [#6652] Fixed preparation warnings added during sheet preparation not causing the warnings button to appear.
  • [#6656] Fixed starting wealth and bastion operations not working correctly if Gold is removed from currencies.
  • [#6689] Fixed vehicle ability types being unusable from tool check enrichers.
  • [#6693] Fixed features on vehicles not being sortable.
  • [#6696] Fixed localization of the error shown when summoning without sufficient permissions.
  • [#6702] Fixed localization of disabled Active Effect pill aria labels on the character sheet.
  • [#6716] Removed the spurious "The" prefix from subclass journal table captions.
  • [#6720] Fixed exhaustion immunity not preventing roll and speed penalties when using modern rules.
  • [#6733] Fixed maximum hit points not always being rounded to an integer after active effects are applied.
  • [#6737] Fixed vehicle sheets displaying spells granted by Cast activities in the Features section.
  • [#6740] Fixed use recovery triggering when End Encounter is cancelled within the dialog.
  • [#6741] Fixed the actor's base name being used instead of the token name when transforming.
  • [#6742] Fixed NPCs with pact spells receiving an incorrect pact slot level when the slot count override is not set.
  • [#6744] Fixed newly-added activity consumptions defaulting to Activity Uses when the item's max uses formula evaluates to 0.
  • [#6745] Fixed Ability Score Improvement decreasing ability scores that were previously above the configured maximum.
  • [#6746] Fixed Ability Score Improvement displaying the scores as modified by active effects rather than the base scores.
  • [#6749] Fixed tooltips not appearing for skills and tools.
  • [#6751] Fixed teleporting into a difficult terrain region incorrectly costing extra movement.
  • [#6766] Fixed token placement previews in V14.
  • [#6777] Fixed the concentration saving throw modifier not displaying on the character sheet.
  • [#6780] Fixed the multiply change mode not working correctly when applied to formula fields.
  • [#6785] Fixed errors during sheet rendering when skills have been removed from the system configuration.
  • [#6838] Fixed the missing title and icon in the advance bastion dialog.
  • [#6852] Fixed dnd5e.renderChatMessage being skipped for usage messages.
  • [#6853] Fixed roll mode changes applied by Active Effects being ignored in V14.

Improvements

  • [#1267] Added @details.tier and @classes.<name>.tier to actor roll data.
  • [#1554] Added flags to advancement data.
  • [#2094] Moved remaining type-specific socket event handlers for actors into data models.
  • [#2394] HTML content is now supported in advancement hints.
  • [#3939] Added Maximum Hit Points as a healing and damage type.
  • [#4550] Improved formatting of damage enrichers to prevent formulas from splitting across lines.
  • [#4667] Added support for custom sense types via CONFIG.DND5E.senses.
  • [#4708] Completed redesign of all advancement flow applications using ApplicationV2.
  • [#4810] Modified how events are attached to enrichers to use onRender.
  • [#5152] Usage chat messages have been converted to a custom message type.
  • [#5154] Bastion attack and turn chat messages have been converted to custom message types.
  • [#5294] Summoned creatures can now be granted temporary hit points via the Summon activity.
  • [#5433] Dropping items onto a container's icon on the character sheet now moves them into that container.
  • [#5444] Added an o...
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release-5.2.5

20 Jan 18:53
44d96b3

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Patch release with additional bug fixes. For the full 5.2.0 patch notes, please see here.


Compendium Content

  • [#6541] Updated foundry-specific character creation advice.
  • [#6578] Fixed the formula for Blessed Healer to add rather than multiply.
  • [#6593] Fixed Staff of Power missing bonuses to AC, spell attacks, & saving throws.
  • [#6597] Fixed incorrect level ranges on Wild Shape's transformation profiles.
  • [#6601] Fixed spell scroll prices.
  • [#6644] Added premade characters of each class built using only SRD 5.2 content, as well as variants for each tier of play.
  • Fixed save DC on Scrying.
  • Fixed save DC on Contact Other Plane.
  • Fixed save DC on the Berserker's Intimidating Presence.
  • Fixed the Cleric's Channel Divinity: Divine Spark option not scaling correctly.
  • Fixed the Devotion Paladin's Sacred Weapon enchant having the wrong activation cost.
  • Added an AE to the Thief's Second-Story Work to grant a Climb speed.
  • Added an AE to the Eldritch Mind invocation to grant advantage on concentration saves.
  • Fixed Animated Shield cost.
  • Fixed Feather Token costs.
  • Fixed Potions of Healing costs.
  • Fixed Potion of Fire Giant Strength description.
  • Added internal containers to the Efficient Quiver.
  • Added internal containers to the Handy Haversack.
  • Fixed Ring of Resistance enchantments not modifying price.
  • Added stealth advantage AE to Boots of Elvenkind.
  • Added stealth advantage AE to Cloak of Elvenkind.
  • Fixed Necklace of Prayer Beads price and the activation costs on its bead activities.
  • Added saving throw bonus AE to the Robe of Stars.
  • Fixed Dwarven Thrower bonus damage and price.
  • Fixed Javelin of Lightning price.
  • Fixed Scimitar of Speed price.
  • The 1st level spell granted by the Magic Initiate feat is now set as 'Always Prepared'.
  • Fixed Conjure Celestial not adding the caster's spellcasting modifier to its Healing Light activity.

Bug Fixes

  • [#6574] Fixed the Cast activity accepting any Item type.
  • [#6580] Fixed Jack of All Trades applying to ability checks made without a skill when set to modern rules.
  • [#6583] Fixed group Actor travel pace migration.
  • [#6584] Fixed currency data references not being appropriately replaced with human readable labels in consumption error messages.
  • [#6590] Fixed issues with casting spells from Cast activities when the spell in question has no spellcasting method set.
  • [#6611] Fixed Cast activities pointing to PHB spells failing to fall back to SRD versions when the PHB is disabled.
  • [#6643] Fixed an issue where missing data references would not be replaced when performing rolls.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.5/system.json

release-5.2.4

19 Dec 19:02
7cc004e

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Patch release with additional bug fixes. For the full 5.2.0 patch notes, please see here.


Compendium Content

  • [#6566] Fixed Ancient Green and White Dragon token filenames.
  • [#6568] Fixed Ioun Stone of Regeneration spelling.

Bug Fixes

  • [#6561] Fixed error thrown when attempting to open the sheets of characters who had items with blank identifiers.
  • Fixed passive tooltips not showing a passive score.
  • Fixed the edit source button not responding to clicks.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.4/system.json

release-5.2.3

11 Dec 22:05
564b9ac

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Patch release with additional bug fixes. For the full 5.2.0 patch notes, please see here.


Compendium Content

  • [#6521] Linked 2014 Bestow Curse effects to activity

Bug Fixes

  • [#6508] Fixed compendium browser not remembering expanded state of filter entries
  • [#6516] Fixed incorrect uses on NPC stat blocks when item has combat-related recovery
  • [#6522] Fixed transform errors with Wild Shape preset when PHB isn't enabled
  • [#6526, #6527] Fixed sorting of gear in NPC stat blocks & position relative to other sections
  • [#6531] Fixed effects on actor sheets no longer being draggable
  • [#6534] Fixed embedded spells journal pages not including unlinked spells
  • [#6535] Fixed appliedEffects being stored in activity data incorrectly
  • [#6546] Fixed crew assignments not being cleared when moving or copying vehicle equipment between sheets
  • [#6547] Fixed overflowing crew assignments being invisible
  • [#6549] Fixed calculation of time deltas across year boundaries
  • [#6551] Fixed dropping facility items onto vehicle sheets preventing the sheet from rendering
  • [#6556] Fixed failing to advance a bastion turn if there was a facility at max size with an enlarge order in progress
  • Fixed being unable to clear temporary hit points on actor sheets
  • Fixed actor sheets being rendered with stale data after reverting to their original forms

Improvements

  • [#6330] Table of contents entries can now be hidden explicitly and won't appear if only navigation flags are set
  • [#6518] Modified all status effect icons to support dynamic colors

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.3/system.json

release-5.2.2

04 Dec 14:31
fae5aae

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Patch release with additional bug fixes. For the full 5.2.0 patch notes, please see here.


Compendium Content

  • [#6504] Fixed the Ranger class description.
  • [#6506] Fixed spell scrolls missing limited uses and 'Destroy on Empty' in the SRD 5.2.
  • Added Actor portrait thumbnails to monsters with exceptionally large token images in order to reduce stuttering in the Compendium Browser.
  • Added activity visibility configurations for Items in the SRDs 5.1 and 5.2.

Bug Fixes

  • [#6507] Fixed rider activities having their configurations overridden when attached to a Spell item.
  • [#6513] Fixed damage thresholds applying to healing.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.2/system.json

release-5.2.1

01 Dec 20:28
f044ce3

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Patch release with additional bug fixes. For the full 5.2.0 patch notes, please see here.


Compendium Content

  • [#6500] Fixed the scaling formula for Arcane Hand in the SRD 5.2.

Bug Fixes

  • [#6465] Fixed the Cargo & Crew tab rendering incorrectly on newly-created vehicle sheets.
  • [#6467] Fixed swapping an item to required attunement not appropriately clearing activity visibility configuration.
  • [#6469] Fixed consumed hit dice formula in @consumed.hd.
  • [#6470] Fixed subclass journal pages failing to render.
  • [#6473] Fixed range labels not formatting the first range increment correctly.
  • [#6475] [#6487] Fixed various calendar-related typos.
  • [#6479] Fixed Save activities not setting their default 'On Save' configuration correctly.
  • [#6485] Fixed placing members from a group Actor.
  • [#6486] Fixed some additional ways that Cast activities could make their way onto Spell items.
  • [#6492] Fixed being unable to remove a member via the API from a group Actor where the member has since been deleted from the World.
  • [#6493] Fixed encounter members not having their quantities cleared correctly.
  • [#6496] Fixed error thrown when advancing combat rounds with the calendar disabled.
  • [#6501] Fixed the activities tab showing duplicate rider activities where the rider activity is associated with the same Enchant activity but multiple profiles.
  • [#6502] Fixed scale values on Feature items not using the appropriate level for scaling.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.1/system.json

release-5.2.0

27 Nov 16:38
905c29b

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Release banner 5.2.0
Ship art by Epic Isometric

The 5.2 release of the D&D Fifth Edition system brings a new calendar, updated vehicle sheets, and improved integrations between vehicles and groups. It also contains a large amount of bug fixes and smaller refinements to the underlying API as well as improvements to the SRD content as we continue to integrate newer system features with it. As always, you can see the full list of all changes at the bottom.

⚠️ COMPATIBILITY WARNING: ⚠️ The version 5.2 release of the system ONLY SUPPORTS Foundry Virtual Tabletop version 13 and greater. To use this new game system version you must also use Foundry VTT version 13. If you do not wish to update your core software, please continue using an earlier version of the dnd5e system.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.2.0/system.json


Calendar

The system now integrates with the core Foundry VTT's calendar API, providing a HUD to help you track time in your campaign, and comes with several calendar systems from popular D&D settings pre-configured.

The DM can enable the calendar for use in their world via the system settings.

image

Once enabled, they can configure how the date is displayed, including using only approximate descriptors for settings and groups where exact timekeeping may not be available.

image

The HUD also includes several useful buttons, allowing you to access your character sheet directly, or the primary party sheet. It also includes some DM-only buttons that allow the DM to advance or reverse time, or jump to a specific date.

In future releases, we plan to integrate the calendar with bastion turns and item recovery, allowing items to recover their uses at dawn or dusk as intended. For full details on the calendar system and its API, please see the wiki.

Activity & Effect Visibility

In earlier versions of the system it was possible to configure ActiveEffects provided by activities to only be available within certain level ranges. For example, an Enchant activity might provide several enchantments, but only one of them will be available to use, depending on the level the spell was cast at. This logic has now been consolidated across all ActiveEffects associated with activities, restricting the list of effects that can be applied via the effect application tray based on these level limits.

This concept of visibility has been extended to the activities themselves. The version 5.2 release of the system provides several new ways to constrain activity visibility, preventing them from being seen on the item sheet while in Play mode, or in the inventory view, as well as removing them from the list of available activities to choose from when using an item if the requisite criteria for the activity's availability are not met.

image

For a more details on how this works, please see the wiki.

Vehicle Sheets

The last remaining document sheet in the system, the vehicle sheet, has now been converted to the ApplicationV2 framework, and been given a redesign, finally completing the work that was started in version 3 of the system.

image

Ship art by Epic Isometric

The sheet has support for most iterations of vehicle rules published in official content, and various options for those rules can be toggled in the vehicle sidebar in edit mode.

image

Notable additions include tracking crew quality, and automatic calculation of available action points based on the configured thresholds and the current number of crew.

Ability scores are available for legacy vehicles that still use them.

image

Additionally, the way crew and passengers are handled has been completely overhauled. You may now drop creatures directly from the Compendium Browser in order to fill out the crew and passengers. You may also create bespoke Actors in the sidebar and use those if you wish to customise some aspects of them.

image

For vehicles that use action stations, such stations can be configured in the item sheet.

image

And then crew may be assigned to the station via drag-drop.

image

For land vehicles that are not self-propelled and therefore do not have a speed of their own, draft animals may be attached, and the vehicle's cargo capacity will be appropriately updated.

image

Group Sheet Integration

Finally, to complement the new vehicle sheets, the group sheets now feature some additional integrations. Vehicles added to the group may now be designated the 'primary vehicle'. The group's travel speed will adjust to match the vehicle's, and the vehicle's inventory will become available to use as the group's inventory via a new toggle.

image

⚠️ Breaking Changes

Vehicle Migrations

The improvements to the vehicle sheet involved migrating its data to a more structured format. Unfortunately, several fields that were previously being used were implemented as free-form text fields and cannot be migrated automatically since the structure of their contents can't be guaranteed. These fields were: Dimensions, Creature Capacity, and Crew & Passengers. This data has not been removed in the update. It still exists, but will be invisible on the new sheets.

If your World has a great many vehicles where it would be arduous to manually convert these fields, it might be possible to perform a bespoke migration if your data is in a predictable format, such as if it matches the formatting in official stat blocks.

There are several resources that can help you with such a migration. The #macro-polo and #dnd5e channels on the official Foundry VTT discord server may be able to help, but please, before asking for help, show them this text to provide some context for your request.

Additionally, you can open an issue on the tracker titled 'Vehicle Migration Request', and either the maintainers or someone from the community may be able to help you. In your request, please include clear examples of how these text fields are formatted. You can retrieve such an example by opening the vehicle's sheet and running the following script macro:

const { actor } = ui.activeWindow ?? {};
if ( actor?.type !== "vehicle" ) return ui.notifications.warn("No vehicle Actor found.");
game.clipboard.copyPlainText(JSON.stringify(actor.system.toObject(), null, 2));
ui.notifications.info("Copied vehicle data to clipboard.");

Compendium Content

  • [#4759] Fixed the Ghoul and Ghast's Bite to hit modifier in the SRD 5.1.
  • [#4967] Removed lengthy requirements for the ASI feature in the SRD 5.1.
  • [#5312] Added the magical property to the weapons of creatures with the Magical Weapons trait in the SRD 5.1.
  • [#5837] Fixed spell scroll auto-generated prices in the SRD 5.2.
  • [#5902] Fixed "Dark One's Blessing" not appropriately adding Charisma modifier in the SRD 5.1.
  • [#5925] Adjusted the SRD 5.2's version of Flurry of Blows to consume a Focus Point only.
  • [#5960] Adjusted the Fiend patron's advancements to grant its spells as 'Always Prepared' in the SRD 5.2.
  • [#6049] Added the ritual tag to Detect Poison and Disease in the SRD 5.1.
  • [#6070] Fixed missing award link in the Fighter class page in the SRD 5.2.
  • [#6082] Fixed the Owl dealing radiant damage in the SRD 5.2.
  • [#6098] Fixed several instances of incorrect embed references in the SRD 5.2.
  • [#6099] Fixed a broken link in the Long Rest embed in the SRD 5.2.
  • [#6100] Fixed a missing rules page for the Stable rule.
  • [#6101] Fixed some instances of the SRD 5.2 using the old journal sheet.
  • [#6115] Greater Healing Potion now set to 'Destroy on Empty' in the SRD 5.2.
  • [#6117] Added advantage to Strength checks and saves to the Rage effect in the SRD 5.2.
  • [#6132] Adjusted Alchemist's Fire to deal no damage on a successful save in the SRD 5.2.
  • [#6133] Added advantage automation to Beacon of Hope in both the SRD 5.1 and 5.2.
  • [#6134] Added disadvantage automation to Bestow Curse in both the SRD 5.1 and 5.2...
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release-5.1.10

15 Oct 18:17
9bbc21e

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Patch release with additional bug fixes. For the full 5.1.0 patch notes, please see here.


Bug Fixes

  • [#6064] Fixed sharing Actor & Token art to players when hosting locally.
  • [#6168] Fixed Trait advancements & language config not respecting the selectable language config option.
  • [#6263] Fixed an interaction between Forward and Cast activities when the item is destroyed on empty.
  • [#6300] Fixed the Transform activity throwing an error if the configured CR for the given transformation profile was left blank.

Improvements

  • [#5886] Support use of identifiers as consumption targets.
  • [#6257] Do not group language sub-categories if the language is configured as selectable: false.

Installation: To manually install this release, please use the following manifest URL: https://github.com/foundryvtt/dnd5e/releases/download/release-5.1.10/system.json