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simontoens and others added 30 commits May 16, 2015 19:57
…stead of pretending to save it and then actually only saving when exiting from settings.
Initial UI for state management
…of using '>' for some.

Uncheck "Extend Edges Under Buttom Bars" for table view controller so that the last row in the table view scrolls as expected.
Fix scrolling for table view controller, use "discloser indicator" for all cells
Remove Images.xcassets from project's Resources group
… A on MFI Game Controller can now be programmed in Settings. Other Buttons still work in progress
… - turns out this information is already part of the core state file (but there are bugs preventing it from being used correctly).
emufreak and others added 30 commits November 16, 2016 22:12
…stead of only 320. Removed the shrinked drawing code of hires and replaced it with 1pixel to 1pixel output. Because of 640 native pixel amiga lores drawing had now to be stretched.
…t bitplane was ok but the horizontal start of bitplanes 2 to 5 were drawn over. I guess pixels from offscreen... So I reenabled the value of 100 which all other newer UAE-Cores have.

This fixes issue #62
…ast 16 lines of pixel amiga PAL output were no visible. (adresses issue #64)
…et in settings (behaves like FS-UAE now). Removed the manual way to set additional vertical stretch pixels.
…e small amount of game titles did change viewports on a frame to frame basis every 4 seconds or so. And this resulted in a flicker every 4 seconds or so. But with this fix it is healed.
… 256 PAL viewport is drawn then recompute the real height. Because the setting showStatus has led to a reduced and incorrect bottom_border_start otherwise it would try to stretch a full 256 height screen which MUST not be stretched.
…. A black border on the top appears. Do take this into account and stretch over the top border also if stretching is set=true in the settings. Bugfix: 1.) Also do adaptive stretching when display effects are used and stretching is set=true in the settings. 2.)repaired the correct computation of the first_drawn_line value, which was broken in drawing.cpp.
…e top border and also do not center vertically.
…bust. Now only adapt to new amiga viewport boundaries, if they are constant for at least 20 frames. trying to resolve @emufreaks the magnification issue on ipad with ntsc enabled which show some magification hickups approximately every 8 seconds or so.
…s. The cause of them was that the border boundaries used for stretching were under timing related circumstances not completely determined. I do only use fully determined border boundaries now.
…256 lines and when you then switched to NTSC then the last 56 lines of the graphic buffer on the bottom were still there. I added an additional clear command to clearing them now on reset.

Some refactoring to be less invasive.
…ever lets vertical scaling be higher than horizontal scaling. Instead it keeps the lower scaling for both directions to ensure the correct aspect ratio of the amiga when this happens. Not relevant for other wide screen devices as iphones as on that devices vertical stretch is always a bit lower. On tiny devices like iPhone you almost always want to take advantage of the complete full screen anyway.
Beautiful Amiga Hires Output Fix: Use of 640 iOS horizontal pixels in…
-Bugfixes in Settings
some 64Bit related fixes
# Conflicts:
#	iUAEParents/MultiPeerConnectivityController.mm
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5 participants