Hospitality Director - #329
Conversation
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RSI Diff Bot; head commit d9a6366 merging into 376b5ab Resources/Textures/_Funkystation/Clothing/Head/Hats/hd.rsi
Resources/Textures/_Funkystation/Clothing/OuterClothing/Coats/hd.rsi
Resources/Textures/_Funkystation/Clothing/OuterClothing/Vests/hd.rsi
Resources/Textures/_Funkystation/Clothing/OuterClothing/Wintercoats/NoHood/hd.rsi
Resources/Textures/_Funkystation/Clothing/Uniforms/Service/TwoPiecePants/hd.rsi
Resources/Textures/_Funkystation/Clothing/Uniforms/Service/TwoPieceSkirt/hd.rsi
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just put my name as zergologist in the changelog, no need for "Chedd-Error" |
Done |
Did you forget that botany exists? (botany still exists right??) Also, there's already so much red clothing. Security is red, syndicate is red, new players are going to see this and think it's the HoS. Can't the clothing colour scheme be bright/pale green? |
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Welcome back The Doorman from Deadlock. |
Botany isn't a part of service anymore. Like, confirmed. The changes have been merged and they're under cargo (now logistics). |
sure why not
You're welcome to share it. To clarify, it doesn't have to be green, that was just the most obvious colour to suggest but I also don't care about forcing department clothing to match a colour scheme. My point was that formal red with gold accents is a very much occupied design scheme. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
YaraaraY
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get merge conflicts sorted and it's good to go
# Conflicts: # Resources/Prototypes/Recipes/Lathes/Packs/clothing.yml # Resources/Prototypes/_Funkystation/Roles/Jobs/Service/hospitality_director.yml
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Test fail not related. Going to merge as soon as I write up a thing for #downstream-announcements concerning this and #264. |




















About the PR
This PR adds onto #263, #280, #287, and #294 to fully implement Hospitality Director in the game! YAY! Essentially:
Why / Balance
See funky-station/docs#96 for the overall vision. In addition, there are a few reasons the time requirements this PR introduces were picked:
Technical details
Just YAML and FTL. Some notes:
hospitalitydirector.ymlwas changed tohospitality_director.ymlfor consistency with other job YAML files._Funkystation/Recipes/Lathes/clothing.ymlcompared to its non-_Funkystationequivalent. The upstream version is a bit weird and inconsistent and I think my way of organising things is clearer enough to justify deviating from the standard that Wizard's Den set.Test plan
2a. The time requirements for Hospitality Director match what's described in this PR.
2b. The loadout options for Hospitality Director all work correctly.
Media
(The job spawner.)
(The contents of the Hospitality Director's dresser.)
(The chameleon outfit.)
Requirements
License
MIT
Breaking changes
If you're not adding the Hospitality Director from #280, just revert this PR.
Changelog
🆑 pirakaplant, zergologist