This repository was archived by the owner on Sep 7, 2023. It is now read-only.
Version 24.1.0
What's Changed
Added
- Frame rate displaying by @futrime
- Exception handling in packet construction by @Zhangyr2022
Fixed
- Progress bar not being reset to zero when resetting the game by @futrime
- Failing to handle packages with packet ID 0x00 by @Zhangyr2022
- Tons of bugs in communication by @futrime and @Zhangyr2022
- Timing bug by @futrime
- Not responding when receiving endless bytes from serial ports by @futrime
- Slave being able to set four charging piles by @futrime and @Zhangyr2022
- Camera index always set to zero when opening settings window by @futrime
- Main window not responding when applying camera change by @futrime
- That more than five orders can be carried simultaneously by @futrime
- Not sending game status package when no package generated by @Zhangyr2022
- Charging pile numbers not being limited by @futrime
- Improper byte width in protocol parsing by @Zhangyr2022
Changed
- Update titles of error messages by @futrime
- Dramatically improve performance in communication by @futrime and @Zhangyr2022
- Adapt to new Communication Protocol by @Zhangyr2022
- Dramatically reduce memeory usage (~10x) by @futrime
- Adapt to EDC Rules v24.1.2 by @futrime
- Set default values in UI to "N/A" by @futrime
- Bump YamlDotNet from 12.0.1 to 12.0.2 by @futrime
- Adapt to EDC Rules v24.1.0 by @futrime and @Zhangyr2022
Full Changelog: v24.0.3...v24.1.0